Persona 5 Scramble is a crossover between Koei Tecmo's hack and slash Dynasty Warriors series and Atlus's turn-based role-playing game Persona series. As a result, it features gameplay elements from both, such as the real-time action combat of the former with the turn-based Persona-battling aspect of the latter. The game is set six months after the events of Persona 5, and follows Joker and the rest of the Phantom Thieves of Hearts as they end up in a mysterious version of Tokyo filled with supernatural enemies.
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First and foremost, this is a sequel to Persona 5/Royal (Yes, Royal is canon, it's just that Atlus doesn't seem to like referencing "definitive" versions of their games until the next game after,. Think Persona 4 Golden and Arena Ultimax). Unlike most people, I wasn't a huge fan of this game. Granted, I did do fusion loops and went out of my way to make broken builds, but the game was pretty easy outside of the fact that some bosses were sponges, especially if you use Joker's combo to shoot homing bullets, you don't even need to use SP unless you wanna end a fight quicker. Farming BOND skills was a huge mindless grind, maybe that's why I'm not a huge fan of this game since I went out of my way to 100% it? On another note, the OST was great and Zenkichi is a great addition to the cast, I rank him and Kasumi near each other. This was my first musou game and at least now I know I don't like the genre. Would recommend if you really the cast. However it does seem jarring that they used original 5's sprites instead of Royal's.
Persona 5 Scramble: the Phantom Strikers is totally a fun Persona game. The soundtrack is a breath of fresh air compared to the original P5, because Shoji Meguro's music is boring and sounds the same. I really like how the game feels fresh in general. But the story sucks and it's totally predictable and generic. It manages to be even less interesting than P5 and I don't know how they accomplished that. The characters aren't that interesting either. Sophia is basically just a fusion of Morgana and Aegis from Persona 3 and Zenkichi is basically just Dojima from Persona 4, but I think the musou gameplay makes up for all those issues. There's a bit of depth to it, but once you try to figure out each character and how they work, you'll have a blast. If you love Persona 5/Royal then you'll love P5S.
Towards a Dream is a fucking beautiful ending theme, man. No, I'm not tearing up, shut up.
Anyway, still holds up for the most part. The highs and lows were extremely accentuated this time around. The story is just as meh as ever, and the design for the jails just aren't all that interesting, which makes some of the longer ones feel more like a chore. Osaka was such a drag.
However, the character writing is still fucking perfect, the combat is stupidly satisfying (even if it took a while for hard mode to actually become hard), and it's still my favorite Persona OST thus far.
Game still slaps nevertheless.