Persona 5 Scramble is a crossover between Koei Tecmo's hack and slash Dynasty Warriors series and Atlus's turn-based role-playing game Persona series. As a result, it features gameplay elements from both, such as the real-time action combat of the former with the turn-based Persona-battling aspect of the latter. The game is set six months after the events of Persona 5, and follows Joker and the rest of the Phantom Thieves of Hearts as they end up in a mysterious version of Tokyo filled with supernatural enemies.
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It's an acceptable game but there's just... a lot of weird system things that bug me.
Story's nice. That the Monarchs are, like, relatable to the Phantom Thieves is nice (though some of the aspects are clunky. P-Team!), and Sophie is absolutely adorable.
The gameplay kind of suffers from trying to mash a phantom thief stealth game with a musou game, though it's at least tolerable unlike, say, Persona Q2. There's certainly annoyances, like having to leave a Jail completely to restore your HP and SP despite that not really being needed (the calendar system is basically aesthetic), but I don't want to completely tear my hair out.
Probably the WORST thing is the fusion system. It's an inferior version of Shin Megami Tensei IV's, where all the fusion options are laid out in a list and you have to sift through them to find the ones you want. There's no sort options or filters, so trying to create cool fusion chains from scratch is a pain in the ass, and with every Persona listed out it feels far more artificial and checklist-y, even if on a technical level it isn't that different from regular MegaTen fusion.
I don't feel like there's too much more to say beyond that. If you like Persona 5 and wanna follow the exploits of the Phantom Thieves, I wouldn't discourage against picking it up - it's a decent enough game and the story portions are nice, if not award winning. Just don't expect as smooth of an experience as Persona 5 Royal.
(also this game managed to make ice block puzzles even more annoying than normal, which is impressive)
This game is way more than a spinoff, it’s a full on sequel to P5. The story is on par with the original, maybe a little better, and the character writing is a big step up since the Phantom Thieves feel a lot more distinct and have a much better dynamic with each other. Also the new characters are fantastic, some of my favorites in the series. The gameplay does an excellent job of converting persona gameplay into an action RPG and combining it with musuo elements, but the dungeon design feels weaker than the original. Overall a breath of fresh air for the series and a really fun time.
Coming off a high from P5R and wanting to consume as much P5 content as I could I jumped directly into this game after finishing Royal. The highlights of this game are the characters and their interactions, and more shenanigans with the old crew from P5. The story isn't as strong but does have some great moments, especially during the second half of the game. Sophia and Zenkichi are great character additions and I enjoyed them in the game. The combat, however, was my least favorite part of the game - exploiting weaknesses like you're supposed to in SMT games completely drains your SP and for some reason pulling off the combos with the proper element doesn't quite always work or is less effective. The bosses are also huge health sponges and get boring after a while. The dungeons are also mostly pretty boring and not as fun to explore as it's predecessor, and the sidequests feel like filler. Overall fun if you enjoyed the story elements of P5, but the combat is a very big drawback for people who enjoyed the combat in P5.