Persona Dancing: Endless Night Collection

Persona Dancing: Endless Night Collection

released on Dec 04, 2018

Persona Dancing: Endless Night Collection

released on Dec 04, 2018

"3 games in 1! Jam out to all your favorite Persona music with both Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight in an exclusive collector’s box featuring character art by Shigenori Soejima. Also includes a digital download code for Persona 4: Dancing All Night for the PlayStation 4 – the only way to get P4D on PS4!"


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I am not really into persona anymore, ive had my dabble and like generic ass persona phase but I still play this one

I think that is because ive come the conclusion for a few things

1. I dont really even like persona for the story or gameplay rpg wise

2. I love the music throughout all the games

I am a huge huge huge rhythm game fan who can hardly spell the word rythm right so put two and two together, and you have what i legit think is the best persona games

Except persona 5 dancing, for some reasons that one just has like god awful remixes, its okay thou 3 has so many bangers and i will never actually play it

Immaculate rhythm games that not only have access to persona 3 and 5 OST but unique remixes for the game. They also have a goddamn way of life remixed. Honestly it so much better than the one for 4 due to the polish but all three titles are great.

These rhythmic dancing games are awesome, because the music in persona games is fire, here you have additional reason to burn my dread.

p3d is the same, p4dan was the best version, fun but lacks that charming story mode, i hate that p4dan was digital.

(This review refers to the Dancing series as a whole)

Persona Dancing is an extremely lacking rhythm series that came from the mindset that slapping button presses in front of songs people like will somehow make a good game by default.

The charting interface used for Dancing was not optimised for controllers, making for extremely clunky charts that have zero sense of flow and can't be rhythmically complex in any way, leading to everyone's favourite chart pattern: "Some generic drumbeat that doesn't exist in the song's own notation that the charter pulled out of their ass".

In addition, despite being a dancing game, the gameplay itself is not indicative of dance in any way, there's no sense of performance or puppeteering to make the player feel like they're the one in the driver's seat, leading to an incredibly passive and derivative experience.