Phantasy Star Portable

Phantasy Star Portable

released on Apr 03, 2009

Phantasy Star Portable

released on Apr 03, 2009

Sega's long-running RPG goes handheld for the first time in North America with Phantasy Star Portable, a story set between the events of Phantasy Star Universe and Ambition of the Illuminus. Players return to the Gurhal system where they join the new character Vivienne in an attempt to investigate and clear out an area contaminated after the perceived eradication of the alien SEED menace. Gamers can choose from a wide variety of options when creating a custom avatar, and then set about meeting new characters and collecting more than 150 items. Multiplayer fans can also join up to three friends for wireless co-operative exploration and combat.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

after 10+ years of playing this game i finally beat it with the good ending!! i love this game so much. similar to fe7, this is a game where i go "oh my god i love this character" every time a new one is introduced.

I'm starting to get back into the Phantasy Star games because of the whole look and (sort of) simplicity that I would want in an action RPG, and this feels like a good start to just play on a portable device! As it's understandable that most of the dialogue and cutscenes are pre-rendered due to the limited hardware, I still get a decent plot experience out of it. Missions are pretty simple so far as it is the loop of "kill enemies, move on" or the variety being "kill enemies, get key, unlock gate, move on". Hope I won't get too bored :)
Update: I got bored of it ngl

Surprisingly fun for a game where you basically run around spamming the 🔳 button, though I'm not sure I could recommend it. Missions are comprised of corridors and arenas, sometimes separated by keys that you obtain from slaying all of the enemies in a given location. Unfortunately, the only deviation you'll encounter is how many keys you need to open a given door.

As for the enemies, they tend to walk slowly towards you and occasionally attack, offering little in the way of threat or variety, especially as a ranged class. Enemy placement isn't taken into account either, spawning in waves that appear out of thin air. But what's truly jarring is that there is no way to block or dodge them, it's determined by a stat automatically, so strafing is your best friend. Not to mention, you'll get plenty of healing items and up to 3 companions to deal with them, (though they aren't much brighter). Your party tends to follow close and won't attack if you're too far away from an enemy, they aren't good about casting spells either.

Customization is where the game really shines, as there's a surprising amount of weapons, classes, and outfits to choose from, as well as attachments and upgrades to make weapons behave a certain way. Last of all, the story is simply not worth mentioning, you're tasked with eliminating remnant SEED and run into a mysterious woman over and over again along the way. Surprisingly, the voice acting is incredibly well executed.

Yeah this went pretty hard. Online multiplayer wasn't the main focus for this game so it went pretty hard with good singleplayer content. I love Vivienne :)

Feels really "eh" to play. Game's pretty ugly, pretty barebones character customization, and the PP system being tied to your weapons is weird. I played this for about an hour and a half, maybe two hours, and kinda got bored with it.

Despite being not a good game multiplayer wise and kinda missing the soul and atmosphere of PSO titles, this game and it's storyline work really well as a singleplayer experience on a portable console