Phoenix Wright: Ace Attorney - Spirit of Justice

Phoenix Wright: Ace Attorney - Spirit of Justice

released on Jun 09, 2016
by Capcom

Phoenix Wright: Ace Attorney - Spirit of Justice

released on Jun 09, 2016
by Capcom

Ace Attorney 6 continues the investigation and courtroom of its predecessors, in which players take the role of the defense attorneys; Phoenix Wright, Apollo Justice, and Athena Cykes, and try to defend their clients. The game continues the 3D navigation introduced in Phoenix Wright: Ace Attorney − Dual Destinies, allowing players to navigate environments from various angles. Along with returning gameplay elements, such as the Mood Matrix introduced in Dual Destinies, the game introduces Spirit Medium Vision, in which the players are shown the memories of victims moment before their deaths and must find contradictions in their five senses to determine what really happened.


Also in series

Apollo Justice: Ace Attorney
Apollo Justice: Ace Attorney
The Great Ace Attorney: Adventures
The Great Ace Attorney: Adventures
Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney - Justice For All
Phoenix Wright: Ace Attorney - Justice For All
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney

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Reviews View More

They really added Athena for one game and then just forgot she existed huh. Anyway the last moments vision thing was actually SUPER CLEVER and I found all of them really fun. Nice of them to give Apollo another backstory, I don't think he had enough of those yet.

This review contains spoilers

Okay, soapbox time - this is easily the worst AA game. The game starts out with some real promise, it feels like it's taking risks in a way that DD never did, and the first case is fun. Even in that case, I noticed my first gripe which is this game feels slow and plodding in a way earlier games didn't. Basically every case in this game should be shorter (and case 4 should be dropped entirely, letting case 5 be split across 2 cases like in DD). But my frustration started when they introduced this game's prosecutor Nahyuta, an arrogant religious zealot. If I never hear about him again, it will be too soon. Nevertheless, finding out that he was Dhurke's son and joined the Ga'ran regime as an inside man opened an opportunity for AA to tell a really compelling story: even good-intentioned people working in a bad system can do a lot of evil. But that story would be too spicy for AA, so they do a very quick 'good all along' turn and we're just supposed to brush aside the fact that he definitely sent not just innocent people to their death, but the defence attorneys of innocent people. If the writers had been willing to deny a prosecutor a redemption arc, this could've been a top-2 AA story (behind T&T), but as is, it's just a massive disappointment.

I just don't know. I couldn't put my finger on it, but something about Apollo's character bothered me since DD, and others' reviews shed light on it, and I was like "yeah, he's like a different character every time". It's not something super obvious, but yeah.
Tired of all the retconning these games did, which end up making these later games feel so forced.

This game is absolutely my least favorite of the 6. I dislike the Kura'in monarchy and the STUPID law that the characters are forced under, it's almost comical how ridiculous it is. I also dislike Nahyuta; he's by far my least favorite prosecutor, BUT the last chapter did make me like him in the end.
The last chapter in general was insane, but kind of in a good way. I do like how it ended up, definitely the highlight of the game.
Rayfa is cute and I love her development. Some great designs from new characters. Some really fun twists.
I left this game on a pretty positive note, but I'm so glad it's over.

An utterly uneven experience from beginning to end that doesn't just feature two completely irrelevant trials that completely tank the pacing of the story but also dares to have one of them be one of the most boring cases in the franchise which should probably and honestly have been DLC or simple extra cases post game.

That stands in complete contrast to the two trials here that are really good, especially the third one, which may just be one of my favorites in the series. The game also feels a lot more like a proper follow up to AA4 than Dual Destinies did which somewhat makes DD feel all the more irrelevant in retrospect, which is somewhat damning since, for all its supposed faults, DD is at least a much more consistent game than this wildly over the place SoJ. They push Apollo back into the spotlight, which you may not expect because of how the story is told for most of its runtime. They address the whole forged evidence thing in a much grander scale than they did in 5 which makes this feel like a more evolved follow up to the ideas pushed forward in 4, but in the end the game is still undercooked.

The ending also fell flat on its face for me which makes this a genuinely sad ending for the franchise, with no new entry in 8 years. At least not in terms of this specific continuity. Ace Attorney 7 should still be coming according to the now years old Capcom leaks but I feel like its state is in flux. I can't say I need more Apollo but I don't feel like Takumi would want to return to Phoenix either. But considering in which directions they took Apollo he may have no other choice to go back to Phoenix or just soft reboot the franchise all over again, which may feel fans unsatisfied after so many years of waiting. If Takumi is the one helming the next entry in the first place... who knows. I hope it won't be much longer until that game gets revealed, if it still exists, and that it initiates a new trilogy – or at least Duology like The Great Ace Attorney's – that tells a more refined story over multiple games. And while we're at it, please bring back interesting prosecutors.

capcom created the first game with a negative amount of soul in it