Pillars of Eternity: Complete Edition

released on Aug 29, 2017

Pillars of Eternity, the ultimate role-playing experience on PC, comes to Xbox One and PlayStation 4, this fall! Created by and for role-playing fans by Obsidian Entertainment, masters of the RPG genre, Pillars started as a Kickstarter project, where it shattered all funding goals and pulled in more than 75,000 backers. From there, it released to broad critical acclaim, won dozens of awards, and has been a fan favorite on the PC. Now, Paradox Arctic, in partnership with 505 Games, is bringing Pillars' fantastical world, tactical combat, and unforgettable story to fans on a whole new platform. Pillars of Eternity: Complete Edition includes all previously released additional content from the PC version, including all DLC and expansions in a single package. But Pillars of Eternity: Complete Edition goes beyond just offering everything together. Paradox Arctic has thoroughly updated the Xbox One and PlayStation 4 versions of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Players will be able to easily navigate the game's detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls. Pillars of Eternity: Complete Edition features • Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II • Countless character creation options, from races and classes to character backgrounds which drive your personal story • An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse • All major updates from the original PC version, including a raised level cap, expanded party AI options, and new difficulty levels • New UI and controls designed from the ground up, presenting the Pillars of Eternity experience like never before


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Fun RPG but I wasn't in love with it.

The game's got its fair share of problems, such as lots of bugs (at least on Xbox), some even locking me out of quests, some missed potential with the Stronghold mechanic and a lack of things to spend money on.

All of those faults, though, are buried by how good this game is. Eora is one of the most interesting fantasy worlds I've ever seen, and that's not because of its sheer size and scope, like many other world-building rely so much on. Instead, Obsidian created a cohesive and alive lore, that knows what it is and what themes it encompasses, while also leaving room for questions and subjectivity.

The strengths of Pillars of Eternity's lore peak with the White March expansions, imo, as it seems that since Eora was already established by the base game, all that was left for them to do was to explore and build upon the strong world-building, addressing interesting themes and having story beats only made possible by how cohesive the lore foundation is.

Because of that, I'm very excited to play Pillars II, which will probably solidify even more just how awesome this Obsidian's world is for me, and after that Avowed.

This is the second CRPG I've ever played, the only other one was Dragon Age: Origins a couple of years ago, and I didn't think I would ever love another one as much DA. Glad to see I was wrong, because, even though I still think Dragon Age is a slightly better game, Pillars of Eternity charmed me so much that its world is one of my gaming favorites now.

RTwP was a little hard to get used to. Great story though.

Outstanding entry into the CRPG scene. Love the setting, writing, and unique flavor Obsidian has created here for their world of Eora. I look forward to how they expand upon that in Avowed.

Pretty good, overall. I found the combat more approachable than I have ever found a CPRG, and the world was... I mean, it was Fantasy Land but I liked it anyway! I don't think there's much that's special about it, but it's done well at least.

The Stronghold mechanic was great, lot of fun. Got to taste the flavor of a basebuilding game without having to do much about it, and I liked how the beef with Lord Gothbin was a fun way to keep it tied into the rest of the game world.

The story was sort of... IDK, flat? I was surprised when I hit the end of it. My first reaction was just, "That was it?" and that impression has never really left me. In total, it amounts to seeing some guy in passing, following him to a city, and then following him to another town and fighting him. There isn't much more to it, and it never really feels like there's much by way of stakes.

Lovely RPG. Its pretty difficult to keep me engaged with the lore and story of any world, but this game manages to do it. The expansions are very fun to play as well. The mechanics are refined in the sequel, but I prefer this setting. Hence the 5 stars.