Pilotwings

Pilotwings

released on Dec 21, 1990

Pilotwings

released on Dec 21, 1990

Are you ready to earn your wings at the most exclusive flight school in the world? Then report immediately to the secret Pilotwings Flight Club, where your training begins! You'll see the ground twist beneath you as you jump from your plane and attempt a precision skydive (don't forget to pull your rip cord!). You'll relive the early days of flying as you bring your biplane in for a pin-point landing. After you master the basics, you'll be called on to test an experimental rocket pack, soar in a hang glider, and pilot an advanced attack helicopter in a hazardous rescure mission. The realism is incredible as the Super NES takes you airborne with multi-dimensional graphics, endless skylines and the freedom to fly wherever you like. Do you have what it takes to earn your wings? Then get going! You're late for your first class!


Also in series

Pilotwings Resort
Pilotwings Resort
Pilotwings 64
Pilotwings 64

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Pilotwings usually falls into the demo category of Nintendo titles. This showcases Mode 7 scaler technology that gives the impression of 3D gameplay with technical wizardry.

Broken into missions using the jet pack, glider, parachuting and piloting both an airplane. Missions are marked on accuracy when running through rings, landing and speed.

You’re given a mark out of 100 with a score to aim for to progress through piloting ranks. On original hardware I’m sure it’s a massive pain, score poorly in a mission means failure of a rank and will require repeated tries to pass. I tended to cheese it by playing individual missions and replaying if I screwed up, instead of restarting the ranks clean.

I’m sitting at a 3 or 3.5 on this. I thought for a early SNES title it’s a great showcase of Mode 7 technology with a charming mission mode it does well - I think the Helicopter missions could be its own game or elements of this could have been made into a full game with more cohesion. Repetitive missions hinder the capacity of the game.

I wanted to like this as a kid but I didn't.

It does need some adeguate sensibility on the controls and takes a while to master it. Mode-7 here looks pretty neat.

If I ever hang-glide in my life, I think I'll be irrationally angry at the start.

Weird and specific and kinda not fun but also kinda cool and neat but also a really particular kinda game

Pilotwings is OK. It doesn't really offer much to go back to now, but it is decently fun for an hour or so of killing time.