Pokémon Prism

releases on TBD

Pokémon Prism is a super customized Pokémon Crystal mod that takes place in a previously unexplored region. It contains new mechanics unseen in its inspired franchise, while refining existing gameplay. Boasting an expansive landscape to adventure in filled with unique challenges, fresh areas to explore, and new ways to play, Pokémon Prism is an entirely new experience that gamers of all ages are sure to enjoy! Pokémon Prism was planned to be released on December 25, 2016. It was cancelled several days prior to release, on December 21, following a cease and desist by Nintendo in which all the developer's ROM hacks were pulled offline, but later leaked onto the Internet.


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dont usually play hacks, but this one was really cool i think. pushed the gbc pokemon engine to its limits

A very good ROM hack with interesting mechanics added, like interaction with the environment (using your Pokémon to turn on some lights or lit something on fire to progress), new types, a huge cast of Pokémon, with a lot of Pokémon from the 3D games included with amazing 2D sprites, good (at times) custom music, and a focus on making the game more nuanced than your regular Pokémon experience, sometimes to its detriment, as some dungeons can feel long-winded.
There are some bugs that could halt your progress, but I found playing with a guide at hand to make that issue disappear.
This game is a recommended one for anyone who likes Pokémon and wants a longer, more involved experience.

Uma das melhores e mais completas hack-roms que já fizeram de qualquer jogo. Simplesmente sensacional.

Que un fangame inacabado (por culpa de un cease & desist) me haya enganchado más que cualquier juego oficial de la saga en los últimos veinte años dice mucho (bueno) de la comunidad y (no tan bueno) de Gamefreak y Nintendo.

Finished the main story. My thoughts on this romhack are mixed, but I was otherwise sucked in.

Gameplaywise it feels like a modern Pokemon game on the GBC. You can run, type splits, abilities, gen 3 and 4 mons are present and drawn beautifully. Its a bit harder than the average Pokemon game but you wont need to put on your Smogon University cap.

My main complaints are that money is scarce and most of the difficulty more results in wasted time running back and forth to Pokemon centers if you don't wanna grind. Especially since the battles against the Pallette Patrollers are some of the hardest.

Dungeons are a mixed bag. Some are genuinely cool for a GBC game and some have puzzles too complex for a game with frequent random encounters. Its not that I cant solve them, its just annoying to do so.

That being said the story, while not the best, is entertaining. I like the technology vs nature theme, some of the writing is genuinely funny and witty. Its a little less kid friendly but it feels more in line with the Pokemon Adventures manga, and never goes beyond any form of more mature themes you would see in that. The world was probably the most fascinating part of this game. Naljo is just as interesting as Orre from the colosseum games.

I also enjoyed the few sections where you played as your Pokemon. Very cute and the dialogue was fun to read.

I wish there was a better explanation of Sound and Gas types though. Took me a sec to realize why my thunderbolt attack was super effective against a Jigglypuff.

Music is mostly remixes from other Pokemon games. The original battle themes are alright. I like the gym and Pallette Patroller themes.

Overall, good Romhack. I may have a few qualms withe the lack of resources that result in frequent trips to Pokemon Centers, but overall its a fun game with gorgeous sprite animations and a region that had interesting lore.

The post game seems unfinished, but still has a lot of content. There seems to be a lot of regions but some are inaccessible. Looking forward to coming back to it at some point.