Become a Pokémon Trainer, embark on a new journey in the new Galar region, and unravel the mystery behind the Legendary Pokémon Zacian and Zamazenta! Explore the Wild Area, a vast expanse of land where the player can freely control the camera. And participate in Max Raid Battles in which players will face off against gigantic and super-strong Pokémon known as Dynamax Pokémon. Begin your adventure by choosing one of three new partner Pokémon: Grookey, Scorbunny, or Sobble and encounter new and familiar Pokémon as you catch, battle, and trade. Players can control the camera and explore the vast areas around them in the Wild Area. Team up with other players locally or online in the new multiplayer co-op Max Raid Battles. Trainers who possess the special item Dynamax Band can Dynamax their own Pokémon. Get ready for the next Pokémon adventure in the Pokémon Sword and Pokémon Shield games.
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Positives of this game is that when you're in the endgame and grinding max raid dens, getting pokemon with 4+ perfect IVs is almost guaranteed. It's one of the best QOL improvements in a while. Downsides to max raids though is the barrier system, which makes some battles next to impossible if you're only using the crappy built in AI allies.
With improvements to the Bag UI (you can now opt to give a pokemon multiple of the same item at once) and respawning hidden items in the wild areas, there's a lot of QOL advancements here that actually make this a worthwhile addition to the series.
The roughness around the edges exhibits a lack of polish reminiscent of the jump from DS to 3DS in the XY games, such as the lack of in-door battle environment backgrounds. But, like that jump, this leap also included important competitive QOL improvements (e.g. Destiny Knot breeding), this one brings similar improvements that I hope become staples of future games. Unfortunately, GameFreak has a habit of giving us great features, then taking them away, only to bring them back again for the next game. Will we ever see the return of O/Pass/Rotom powers before Gen 8 ends? We shall see.
Positives of this game is that when you're in the endgame and grinding max raid dens, getting pokemon with 4+ perfect IVs is almost guaranteed. It's one of the best QOL improvements in a while. Downsides to max raids though is the barrier system, which makes some battles next to impossible if you're only using the crappy built in AI allies.
With improvements to the Bag UI (you can now opt to give a pokemon multiple of the same item at once) and respawning hidden items in the wild areas, there's a lot of QOL advancements here that actually make this a worthwhile addition to the series.
The roughness around the edges exhibits a lack of polish reminiscent of the jump from DS to 3DS in the XY games, such as the lack of in-door battle environment backgrounds. But, like that jump, this leap also included important competitive QOL improvements (e.g. Destiny Knot breeding), this one brings similar improvements that I hope become staples of future games. Unfortunately, GameFreak has a habit of giving us great features, then taking them away, only to bring them back again for the next game. Will we ever see the return of O/Pass/Rotom powers before Gen 8 ends? We shall see.