Pool Panic

Pool Panic

released on Jul 19, 2018

Pool Panic

released on Jul 19, 2018

Pool Panic is the world’s least realistic pool simulator. Play as a mischievous, and dare we say, oblivious cue ball in a giant game of pool that sprawls across a colorful cartoon overworld with more than 100 levels. Explore jungles, deserts, carnivals, cities and more while knocking around a peculiar cast of billiard balls, most of which won’t appreciate being pocketed.


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A wacky visual style, some really creative challenges, and a very solid puzzle/pool combo, with a spectacular blow out ending.

This game truly thinks of every possible crazy situation and runs with it playing a crazy twisted game of pool more about puzzle solving than straight up pool playing alongside an artstyle remittance of Rick and Morty but I also feel like it has a weird 70s vibe as well I can't explain why.

Either way for one of the goofiest yet fun puzzle games ever created it's definitely worth the 15 dollars

I love this game's humor and overall concept. It is hilarious and made me curious to see every level just to see what would happen next. I adored the number of levels in the game as well as how different so many of them are. I also liked how the levels can be finished with a minimal number of balls put into the hole, or the player can try and get all of them in for 100 percent. I just found this game a lot of fun.

This is one of the weirdest games I've ever played.

The campaign is based around using a giant, ethereal pool cue to knock sentient pool balls into holes with your smiley cue ball character.

Most of the balls have legs.

But seriously, if it goes on sale, pick this up for the MULTIPLAYER. The mini-games are flat-out wacky. They clearly went to the WarioWare school of tutorials, so you'll have to just figure them out as you go with no instruction, but they're 110% a BLAST.

You can't play campaign with friend, only the pvp mode, but in general the game is cool.

Could never find a good middle ground with this game, unfortunately. Game didn't feel or reward free-form, sandboxy gameplay enough to make me want to approach it that way and the more structured, medal stuff didn't feel skill based or fun enough for me to willingly bang my head against it. Felt like I was always constantly unsure what to do with this game. I appreciate the concept, the art style and the different types of levels though. The devs clearly had some fun working on this game and it shows. Maybe I'll try it again some day.