Poom

Poom

released on Dec 06, 2020

Poom

released on Dec 06, 2020

Mars base, Union Aerospace Corporation experiments opened a portal to Hell. You appear to be the last human, fight your way out! Beaming up the virtual feed from Mars takes about 20s, be patient while loading the battle simulator soldier. If experiencing slowdowns, prefer desktop browser or beefy mobile.


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This is DOOM on the Pico-8 console, if you've never heard of it, it's because it doesn't quite exist; Pico-8 is a virtual machine, branded "fantasy video game console", a game engine with its own limitations of a faux 8-bit system. We're going full circle here.

Still, POOM is an interesting piece of "what could" have been, and that DOOM can indeed run on everything, even imaginary consoles. POOM features a lot of the original texture of "DOOM" in very low bitmap and color depth, relying heavily on dithering, the result is nothing short of beautiful.

Weapons include the shotgun, plasma rifle, chaingun, and rocket launcher. Lost souls, cacodemons, zombies, and imps also join the fun, there's a secret enemy that we won't reveal, so as not to spoil anything. POOM features its own soundtrack of three iconic songs remade in 8-bit, using the 3 voice channel capability of the PICO-8 and its first channel for sound effects. Whatsmore, freds72 made his very own levels for the game; check out his other games on itch.io, including an Another World demake, and an X-Wing vs. Tie Fighter demake.

PICO-8 is known for the original version of "Celeste", gained cult popularity among a small community of devoted developers, allowing them to program faithful 8-bit games through a friendly environment, with its own graphical and sound limitations attracting talented programmers to take on the challenge - with this entry, consider the challenge solved.

I wish I was this good at making video games, I'll tell ya that.