Portal 2

released on Apr 18, 2011

Sequel to the acclaimed Portal (2007), Portal 2 pits the protagonist of the original game, Chell, and her new robot friend, Wheatley, against more puzzles conceived by GLaDOS, an A.I. with the sole purpose of testing the Portal Gun's mechanics and taking revenge on Chell for the events of Portal. As a result of several interactions and revelations, Chell once again pushes to escape Aperture Science Labs.


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a bigger improvement from portal 1 for about everything!

este juego activa zonas de mi cerebro que nunca habían sido estimuladas antes

el primer portal me tomó años porque despues de 1 hora me aburrió un poquito, pero una vez que le entiendes a las físicas y formateas tu palacio mental para pensar en portales todo empieza a hacer sentido. las cosas que no me cuadraban se vuelven tan naturales,y en portal 2 todo es aún mejor. las nuevas mecánicas son de las más divertidas. con los liquidos coloridos, los puentes de luz, rayos de abducción alienigena. pasarse un nivel me hace sentir como einstein alv

EL AMBIENTE de este juego es MAGNÍFICO. la tensión entra por mis venas cuando los sintes hacen un PRRRRMMMMMM cada vez que algo está por acontecer. Este es de mis ejemplos favoritos de un juego que cuenta la narrativa a través del ecosistema en el que te encuentras y la música que te envuelve, no dependiendo tanto de diálogos o narradores.

solo tiene 2 personajes pero ambos son geniales y a pesar de ser robots tienen más personalidad que el humano que controlas, la dinámica entre ellos es increíble.

mi parte favorita es la parte donde él nos mata.

Toxic Yuri that goes in the right directions to expand on its predecessor... except I wish it was grimier.
Almost everything about Portal 2 is the right thing to do in regards to building upon building upon the original Portal, almost to a degree that it's surprising that the original Portal was followed up with this. The expansion on the spacial continuity and momentum based movement of portals is explored in a lot of good ways that still feel really smart. Exploring old Aperture, learning its deeper history and how that relates to GlaDos, and building upon the ideas of AI to create a tragic story is something I wouldn't have really expected. GlaDos really does feel like such a full character after basically being just an off kilter voice and surprise antagonist.
The only complaint I have is that for the game being a lot more direct about the facility being old and broken down, Portal's mix of sterility and grime ends up being more effective. A lot of the colors were clear whites and blacks and Harsh reds when you get to exploring the guts of the facility. It's one of those things you can't really account for, but the specific textures and lighting of the source engine gives such a sense of emptiness. You can tell that these tests are actually dangerous. The water is stagnant and murky, your blood swears across the walls when you get hit by turrets, the machinery of the facility is rusted and dusty.
Portal 2 doesn't really have that as much. A lot of areas have this blue that softens a lot of it up and even as you're trailing through the guts of a factory, nothing feels quite as malicious as it did in Portal. I'd imagine part of that problem is that with the now direct comedic and tragic tone and a lot of the in workings being intricate levels, you can't do the sterile, oppressive tone again.
Anyway, that's my one singular, understandable gripe with the game. I guess in the end Portal 2 is purposefully trying to be something very different from Portal. Like it's some kind of sequel or something.

"yeah just stand right under the crusher i think ik how to solve it"