Potion Permit

released on Sep 22, 2022

Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.


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came back to this game because Helene became romanceable but ended up with Martha instead...?

J'ai adoré ce petit jeu ! Si vous aimez Stardew Valley, je vous le recommande ! Le gameplay était sympa, c'était addictif de devoir récolter des matériaux pour les potions et pour améliorer la maison et la clinique. On peut devenir amis avec les habitants et même être en couple avec certains, peu importe le genre et ça c'est génial !! Le seul petit hic selon moi c'est que quand vous parlez aux personnages, ils ont tendance à répéter certaines phrases.

There’s a lot to enjoy about potion permit, but it wears on you pretty quickly.

At first, crafting new potions and discovering more of the island are super fun and exciting, just as developing relationships with the residents and upgrading the town are. You are eager to try and mend the strained relationship between moonbury and chemists from an accident that happened before your time, and that’s exciting!

But before too long, you enter the soul crushing farming in this game. You get stuck in a cycle of go out, farm as much as you can in the short day cycles, talk to as many people and do as many quests as you can, and repeat. Unfortunately, the game doesn’t really go beyond this. It is very linear in progression and gameplay, whereas a game it gets compared to a lot, stardew valley, there are seemingly endless possibilities on what you want to accomplish.

There’s a ton of potential here, and I did have a good time, I just have a sour spot for how the mid to late game left me feeling, with no true good ending for all my hard work.

haven't gotten far but i LOVE this. incredibly charming and wonderful with writing

An alchemy-themed synthesis of Stardew Valley and the Atelier series. The idea has a lot of promise, and the pixel art is lovely, but everything else feels less substantial than its parent influences.

It has Stardew's stupid save system that only lets you save by going to bed, but for what reason? Probably to get people to mention Stardew in their reviews. An alchemist's life is much less rigidly scheduled than a farmer's, apparently. There's no weather, no seasons, no unique days of the year, no reason that anything needs to be done on a particular day, and no limit to your total number of days. Your only deadlines are when someone falls ill, but I've always been able to fix that before 7 AM on the day it happens. Apparently there aren't really any consequences to missing a treatment deadline, either: there are achievements for failing to cure one, and then ten, separate patients.

The game's story is about winning the trust of the villagers by repairing alchemy-related environmental damage around your island. The story rolls to a halt with only a little fanfare (a party scene at the local tavern) once you do.