Potionomics

Potionomics

released on Oct 17, 2022

Potionomics

released on Oct 17, 2022

Potionomics is a game about the business of brewing and selling magical potions. Sylvia, a penniless young witch, must save her shop from the clutches of a debt collector, but she can’t do it alone. With the help of fellow merchants, fledgling adventurers, and an overbearing owl, Sylvia will master the art of potion brewing and the nuance of salesmanship to rescue her shop. After using magical ingredients to brew up a bevy of potent wares, the budding entrepreneur will wheel and deal to make sales with a colorful cast of fickle customers, all while tackling fierce competition and an ever-changing economy. Along the way she’ll encounter classic RPG creatures and heroes of all sizes. Sprinkle in some magic and players are in for a fantastical adventure unlike any they’ve ever experienced before!


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not finished but enjoyed my time, will pick it up again when the big update drops

One of those games that just isn't quite for me, but I can see why people enjoy it. Everything it does it does quite well, I especially enjoyed the deck building aspect!

Im not done yet but im almost there, so i wanted to get this review in real quick.

Really solid game! I dont really have any complaints, i love the art direction and the animations are so fun and dramatic. Maybe i wish we could customize our shop a little more? Regardless super cute and solid game and def worth the price and playing!

A very charming blend of a vendor-sim, deckbuilding, and persona-style time- and relationship-management.

Low difficulty if you know what you're doing, or prioritize the main objectives, and sadly barely any replay-value beyond maxing out the relationship with every character or 100% the achievements, as there is no NG+ or endless-mode.

Character animations during dialogue are super charming and high-quality, but sadly are somewhat bogged down by the choppy transitions between the poses (as in, they abruptly cut to the next pose), which has been a flaw since the intial demo of the game.

By all means, more of a 'one-and-done' game in terms of replay-value.