Presentable Liberty

released on Dec 26, 2014

A prisoner tries to figure out what has happened to the outside world with the help of mysterious correspondents.

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Absolute masterpiece, shame the dev killed himself in 2018

(PC - Free)
rest in peace Wertpol..
What i liked :
(there will be spoilers)
- somehow i feel this game is more important than i give it credit forits one of the many games from my edgy phase that made me appreciate those small weird experiences, started with me being a snotty child watching markiplier.
-there are only 2 feelings with this game, panic and anxiety.
- characters, literally 4 characters, and they are all memorable, this game is short, give it a try, you can finish it within 30 minutes
this is one hell of a rabbit hole to delve into, for starters, unfortunally the creator of this game has commited suicide, man, what a shock it was when i learned about it, i have no idea what he had been through, and honestly i am scared of delving into this rabbit hole, but one thing i can say for certain, he expressed himself, went foward and created something that will be eternal, he left his legacy here with us, and for that i am eternally grateful, so many potential artists and great minds die before having the courage to charge forth with their ideas.
if you are one of those bealtiful creative minds that feel trapped, worried about ratings, opinions, please don't be, show the world your ideas, leave your legacy, leave something here so we may know you existed.

I would recommend this to anybody who wants to be depressed or wants worse depression.

I was both pretty bored and interested while playing this.
Waiting around for things to happen, playing some mini-games to pass the time until you get your next letter to progress the story.
You don't really know what's going on and the way the game is structured, you might either get so bored you drop it, or wanna see it through since it's not a long game anyway.
I did the latter and I'm not exactly sure how to exactly feel about the game or the message it tried to convey.

Rest In Peace Wertpol / Robert Brock.
Throughout the course of this game, the player is stuck within a single room, locked out from the outside world. Their only method of contact is in the form of letters that they don’t have the ability to respond to. This game’s show dont tell policy really works to its benefit. You manage to get attached to characters you never meet, and get a feel for the ruined world that you’re not a part of and also never legitimately see. It builds up this sense of dread and nothingness that only gets worse as you continue waiting for the time to pass and for letters to slowly arrive. The allegory that it’s aiming for is achieved pretty well, to the point where a ton of players have allegedly had visceral depressive reactions to the whole experience.
It’s pretty short, and I’d recommend at least playing it once to have an understanding of what the developer may have been going through.
Though please do listen to the trigger warnings mentioned in some of the other reviews ‘cause good lord this game gets heavy. If you’re prone to being heavily affected by themes of depression and nonexistence then PLEASE sit this one out.

ENG: Good. This is much better than Exoptable Money. We're in a prison and, surprise surprise, there's nothing to do. Except for a handheld console with fun mini-games to pass the time. While we're distracted, we'll get letters from various people: a doting grandmother who runs a bakery, an adventurous friend, an overly nice "friend", and capitalism itself.
Unlike the previous game, which was in 2D, here we move to 3D. Of course, there is not much to do due to the intrinsic nature of a prison, but it is interesting to see how this space is transformed by the objects that are given to us.
Finally, as is evident, the whole game is an allegory of freedom. Our adventurous friend, so opposed to us, dies. Grandma dies, tired of waiting for us. The extravagant friend throws in the towel and shoots himself. But capitalism lives on.
ESP: Bueno. Esto está mucho mejor que Exoptable Money. Estamos en una cárcel y, sorpresa, no hay nada para hacer. A excepción de una consola portátil con divertidos minijuegos para pasar el rato. Mientras nos distraigamos, nos llegarán cartas de diversas personas: una cariñosa abuela que lleva una pastelería, un amigo aventurero, un "amigo" demasiado agradable, y el capitalismo en persona.
A diferencia del anterior juego, que era en en 2D, acá se pasa al 3D. Claro que no hay mucho que hacer por la naturaleza intrínseca de una cárcel, pero es interesante ver como se va transformando ese espacio por los objetos que nos regalan.
En fin, como es evidente, todo el juego es una alegoría la libertad. Nuestro amigo aventurero, tan contrapuesto a nosotros, fallece. La abuelita se muere, cansada de esperarnos. El amigo extravagante tira la toalla y se pega un tiro. Pero el capitalismo sigue vivo.