Prince of Persia

released on Oct 03, 1989

The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.


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Prince of Persia has no age, a timeless game, a game ahead of its time.
A hardware and technical masterpiece for that time, the way they recorded the animations, the way some pixels on a screen expressed such an atmosphere and the way the 8bit soundtrack sounded so hypnotising.
I feel like its one of the games we all played at some point in our life.
Crazy to think that if this game didn't exist, neither would have Assassin's Creed existed.

saw this game as a kid on a browser games site and i thought this was a fever dream cus of how ominous the game looked but now finally getting to play it i personally think it's surprisingly cool and kinda thought out (still infuriating as any super old game) i appreciated it

This game perfectly encapsulates what does it mean to work under pressure, while teaching you the mechanics and feeling with your own mistakes and experimentations.

Played through this on my cousin’s Mac desktop. I was young enough that when you get chopped in half, that scared me. Sword fighting felt great, and the fluidity of the rotoscoped style.

Only play it with SDLPoP port with time limit disabled and quick saves. Deliberatly hostile to the player, which might been a neat design in 1989, but, unfortunately for the game, humanity already figured out how to make good sidescrollers by then. Intentionally made the most sluggish and unresponsive character in a history of videogames, which makes Simon Belmont look like a modern prince of persia in comparison. Besides novelty of controlling a character with debilitating physical disability game has nothing to offer: no music, all levels feel like randomly generated, laughable combat which tricks you into thinking that differently color coded enemies have different behaviour (which is a lie).

Que jogaço. Não dá pra acreditar que esse jogo é de 89, muito a frente do seu tempo. Um dos melhores na minha opinião.