Project Arrhythmia

released on Sep 01, 2017

Project Arrhythmia is a rhythmic adventure in which all things beautiful are deadly. Avoid the musically timed pulse of blocks and bars, and in the process you might just find out what this mysterious "Project Arrhythmia" is.


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It's admittedly hard to recommend a game like PA in the state it's in right now - Your mileage absolutely will vary depending on if you're a custom levels person or not. If you are, play the hell out of this - you don't get custom level communities like this everywhere. If not, then absolutely take a look at it again once the Story Mode drops - because that's already shaping up to be nothing like what the community has created and in the best way possible. And if you want to try your hand at the level editor, just know that it's definitely also not for everyone like the game itself.

For the currently price though, I've definitely found it to be more than worth it myself. I mean...my playtime might be inflated due to accidentally leaving the game in the background a lot, but it's still no joke the game I've put the most time into and for good reason.

The stuff the community have been making for this game gives me so much hope for the main campaign that is still to come

It's absolutely not ready to be released, but what there is right now shows great promise. The devs promise a story mode in the near future but, right now, the game is very content-light (although with a remarkably high number of custom levels on the Steam workshop). But yeah it's looks awesome, plays pretty well, and the levels that are there work with the music beautifully.

It would be nice if checkpoints tended to be /after/ long downtime segments rather than before, so you don't have to keep replaying them; the game is very trial-and-error in some of the more fast-paced portions, so you will die a lot while learning the patterns. I noticed a few glitches here and there as well; mostly graphical, but I had a couple of instances of the wrong level loading completely. I do hope that work is continuing on this, because with some more content and those small issues ironed out, this is something I could really get into. In the state it's in right now though, I can't give it a higher grade than this.

Currently just living off the life support from the dwindling custom levels community.
Don't bother playing for now, it shouldn't have been released so early.

It's pretty good! Conceptually I should probably like adore this given how it's meshing together 2 very big fav genres of mine but it's decent fun as of right now.
Feels a lot like playing through someone's fan-made Adobe Animate music video, also maybe it's just the custom levels I downloaded but occasionally, lethal objects will just suddenly appear without any warning which isn't the greatest. I like what it's going for though, the actual game's still not finished but I'm interested to see what the final build'll look like.
I like how it's seemed to garner this fanbase of artists that just make the scenest shit in the world out of it too, some serious Battle for Dream Island vibes despite the actual game seeming to go for a primarily anime artstyle. I guess that's what happens when you give simple shapes simple chibi faces.