Q*bert

Q*bert

released on Oct 18, 1982

Q*bert

released on Oct 18, 1982

Q*bert was a popular arcade game that was released on a large number of consoles in the early 1980s. It was developed and published by Gottlieb, and became their most successful game. The concept serves as a precursor to the isometric platformer genre, where the title character must work to turn all cubes to a certain colour in a psuedo-3D world, made 3D through isometric graphics in the same way that the Penrose Stairs was made. The game was widely successful and has become a highly recognizable brand of the 1980s gaming era.


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Shimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la
Shimmy shimmy yay, shimmy yay, shimmy ya (drank)
Swalla-la-la (drank)
Swalla-la-la (swalla-la-la)
Swalla-la-la

I am going to strangle that snake. Bare hands. I don't care what it takes.

This game used revolutionary technology for Q*Bert's iconic catchphrase. Most people can't tell since they've only played the version where it's always censored to "@!#?@!", but in the uncensored version Q Bert was actually programmed to say a new and unique racial slur on every playthrough

Cute and bizarre at the same time. The controls are simple, but the enemy pathing keeps you on your toes as your jump around, painting blocks. The novelty does wear off pretty quickly since there's really only one level design.

q*bert is like the video game guy