Quake 4

released on Oct 18, 2005

Quake 4 is a action shooter game which serves as the another chapter in the Quake series.


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Starts out as a boring ass game until you get chopped up into pieces and stuffed in a robot, and then you get faster movement speed, so it becomes a real Quake game at that point.

it really just doesn't get better man

DOOMATHON entry #17/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

Doom 3 is known today largely as the black sheep of the series, and its sister series would receive a game in the same engine the following year with a much stronger identity crisis that I imagine was overlooked because of how much Quake's legacy has been defined by deathmatch. Quake 4 is by far the most forgotten main entry in this marathon, remembered today mostly for a single scene that I saw in a WatchMojo countdown a decade ago if it's remembered at all. Because of this, I was genuinely unsure what to expect for once, and what I got is a game that's as much a product of its time as Doom 3 and just as influenced by its peers, this time for worse.

This is a linear military shooter that's as grey and brown as they come, lacking in the grotesque body horror-driven sci-fi aesthetic that makes the Strogg stand out for a substantial portion of the campaign and severely limiting movement speed in the first half without having the mechanical cohesion of Doom 3 to justify it. That last point is especially important, as I'd argue that the preservation of the original game's movement is what allowed Quake 2 to work as a sequel even though it wasn't originally intended as one. What holds Quake 4 together during the first half is its surprisingly excellent gunplay - every weapon here feels fantastic, especially the shotgun and nailgun once they're upgraded. The encounter design isn't particularly varied, but the enemies are always fun to shoot.

Once the infamous Strogg transformation occurs, things pick up significantly. You move as fast as you should have been able to in the first place, fights become tougher to compensate, and environments become more varied and make better use of the engine's atmospheric lighting capabilities. There's a particularly great section in the latter half in which you're faced with the mindless, shambling remains of failed Strogg transformations, easily the most striking bit of horror in the series outside of the one scene everyone already knows about. This huge increase is momentum is unfortunately halted by a final stretch of levels that return to the more repetitive structure of the early game, but aren't without highlights such as a much-appreciated reinterpretation of the Iron Maiden.

Quake 4 is an odd sequel, one that's arguably less faithful to Quake 2 than that entry was to its predecessor. Its rock-solid shooting mechanics are bogged down by the trends of its era more than any other game in this marathon, but if there's one thing I've learned from this experience, it's that good shooting goes a long way in making even the jankiest time capsules palatable to me.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1760796889761624405

More like Quake: I Lost 4 Limbs!

I guess it's cool in how the conveyer scene is fucked up beyond words, but still, what in the actual heck, Quake 4?

Resenha de Quake 4: Uma Experiência Sombria Revigorante

Lançado em 18 de outubro de 2005, Quake 4 é um dos jogos emblemáticos do gênero de tiro em primeira pessoa (FPS), desenvolvido pela Raven Software e publicado pela id Software, renomadas empresas do ramo de games. Ambientado em um universo sci-fi sombrio e repleto de ação, o jogo foi aguardado ansiosamente pelos fãs da série e pelos entusiastas de FPS.

Quake 4 manteve a tradição da série de oferecer uma jogabilidade intensa, com gráficos impressionantes para a época e uma atmosfera imersiva. A história se passa em um futuro distante, onde os humanos enfrentam uma ameaça alienígena conhecida como Strogg. Assumindo o papel de Matthew Kane, um membro da Força de Ataque Especial, os jogadores são enviados em uma missão para invadir o planeta Stroggos e derrotar a ameaça alienígena.

Em termos de vendas, Quake 4 teve um desempenho sólido, embora não tenha alcançado os mesmos patamares de sucesso de alguns outros títulos da série. No entanto, conseguiu garantir uma base de fãs dedicada e vendeu milhões de cópias em todo o mundo.

No que diz respeito à recepção crítica, Quake 4 recebeu elogios generalizados pela sua jogabilidade sólida, gráficos impressionantes e atmosfera envolvente. No Metacritic, um agregador de análises de jogos, o título obteve uma nota respeitável, refletindo a qualidade do jogo.

Particularmente, minha experiência com Quake 4 foi extremamente positiva. Apesar de não ter tido a oportunidade de jogá-lo no lançamento, fui atraído pela sua atmosfera sombria e pela jogabilidade desafiadora. A sensação de imersão proporcionada pelo enredo envolvente e pelos gráficos bem elaborados me cativou desde o início. Embora minha opinião pessoal possa diferir ligeiramente da média do Metacritic, ainda assim considero Quake 4 como um jogo altamente recomendado para os fãs do gênero FPS, especialmente aqueles que apreciam uma narrativa sci-fi envolvente e uma ação frenética.

When I think of the era this game released in, and, compare it with the FPSes of its era, like Medal of Honor or Call of Duty, and I think to myself.

"Which of these games would I want to re-play in the current day?"

Honestly...

The answer is obviously F.E.A.R but, this is definitely a top 5 contender!

It's a really fun game! Has a lot of the design philosophies of older shooters like Quake 2 but with a slower pace.

The weapons feel fantastic to use, the enemies are very fun to fight.

The horror aspects of it are incredibly well done!

But god, the dialogue and the story... it's like the game was slated for a T rating and thus there's basically no swearing, whatsoever.

As an example (and, minor spoiler for one of the levels): At one point you go through the under-belly of the Stroggification facility where you see the "Failed" Strogg experiments where they're distracted.

You see those utterly horrifying and disturbing zombified versions of your comrades, discarded as if they were garbage, in a genuinely awful shape, and on the inter-comm one of your buddies goes.
"Woah, those're freaking zombies!"

It sounds like a parody of what you think 90s dialogue is, even though this game was made in the mid-2000s, it's very weird and takes you out of the moment a lot of the time.

Still, very good game! Not as good as the other Quakes but that's a very high bar to try and cross.

I quite like it!