Quake III Arena

released on Dec 02, 1999

Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.


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One would be forgiven for looking at this game and think that it is not, in fact, a superb kid's game. But I assure you, at 3 years old I was having quite a joyous time with it.
It teaches all sorts of important skills to the young mind, like "spatial reasoning" as you platform around the space levels and aim long rocket shots across the map. It also teaches you practical life lessons like "getting hit with said rocket will turn you into meat chunks, so don't play with explosives." And for today's world of ever advancing technology, you learn the most important lesson of all: how to exploit pseudo artificial intelligence.
So if you haven't started your own LAN party yet to gib bots with your children, maybe you should consider it. The memories will be well cherished.

Fact is you're either a Quake III person or a Unreal Tournament person and for Quake III I fall into the latter category. While the game is perfectly fine it just suffers from not being Unreal Tournament.
The weapon selection doesn't feel quite as interesting as Unreal Tournament, the overall graphical design and aesthetic doesn't click with me as much as Unreal Tournament, its not quite as fast as Unreal Tournament is and the amount of modes available doesn't touch what Unreal Tournament can do and I know its not its fault, both games were basically created side by side and both released almost around the same time....
But I cant help it. Whenever im playing this I just know I could be playing something similar but better and that just throws the cold bucket of water over what probably should be a fun blast. I will say the lack of modes is the biggest turn-off for me on this game. Oh well. Back to Unreal Tournament I go.

while a huge part of me thinks I'm a mynx guy, resisting orbb's charms is proving harder than expected

For a Quake game, its not that bad. Really helped set itself apart from the first Quake. Good riddance.

Wonder if they ever thought about using this game to elect the next God

In this game there's no headshot and everyone is the same as you are, because of this you know how fast the enemy can move and the damage you inflict stays the same no matter where you hit. Since headshot isn't a mechanic killing isn't always the best choice, players who reach high skill and can aim perfectly change mindset and gameplay goals, instead of trying to kill each other on sight they turn all about stacking pick ups and map control. They learn what paths to take based on where they spawn and how to choose between mega and armor when these spawn at the same time. The armor system is pretty much the only one in the arena realm that always gives you something to do while too many arena fps fully stack the player and send you chasing after the enemy rather than keep you thinking strategically.
tldr, there's a million valid reasons why arena fps die but people keep coming back to old simple quake stuff to get more consistent mind reading than in most arena fps. It's great