Quake III Arena

released on Dec 02, 1999

Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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we need to bring Quake back

i will always hold this game in high regard due to it being my first ever online FPS experience. unfortunately most servers these days are either empty or filled with bots, but thankfully Quake Live is still somewhat active. instagib on the longest yard is still one of my favourite online fps experiences and i'm always down to play a few matches of it.

99'da bu oyunu ablamın bilgisayarında bulmuştum. Hayır ablam sadist değil, ama oyun çok eğlenceliydi. Botlara karşı.

One would be forgiven for looking at this game and think that it is not, in fact, a superb kid's game. But I assure you, at 3 years old I was having quite a joyous time with it.
It teaches all sorts of important skills to the young mind, like "spatial reasoning" as you platform around the space levels and aim long rocket shots across the map. It also teaches you practical life lessons like "getting hit with said rocket will turn you into meat chunks, so don't play with explosives." And for today's world of ever advancing technology, you learn the most important lesson of all: how to exploit pseudo artificial intelligence.
So if you haven't started your own LAN party yet to gib bots with your children, maybe you should consider it. The memories will be well cherished.

Fact is you're either a Quake III person or a Unreal Tournament person and for Quake III I fall into the latter category. While the game is perfectly fine it just suffers from not being Unreal Tournament.
The weapon selection doesn't feel quite as interesting as Unreal Tournament, the overall graphical design and aesthetic doesn't click with me as much as Unreal Tournament, its not quite as fast as Unreal Tournament is and the amount of modes available doesn't touch what Unreal Tournament can do and I know its not its fault, both games were basically created side by side and both released almost around the same time....
But I cant help it. Whenever im playing this I just know I could be playing something similar but better and that just throws the cold bucket of water over what probably should be a fun blast. I will say the lack of modes is the biggest turn-off for me on this game. Oh well. Back to Unreal Tournament I go.

while a huge part of me thinks I'm a mynx guy, resisting orbb's charms is proving harder than expected