Quake: Mission Pack 1 - Scourge of Armagon

released on Feb 28, 1997

DLC for Quake

After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.


Released on

Genres


More Info on IGDB


Reviews View More

Fun expansion campaign, had more original stuff then the entirety of Doom II which was funny.
New weapons were pretty cool and fun to use, though the level design did get a tad too repetitive in some parts.

This game feels like the dev team behind it only played the Elder World from the base game and decided they needed to ramp up the annoying aspects of it while also throwing 6 vores into every level. Not a big fan personally but I can see the appeal for those that may like that kind of thing

5/10

DOOMATHON entry #6/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

As Noah Caldwell-Gervais pointed out in his Quake video that got me in the mood to start this marathon in the first place, I'm probably one of very few people who had ever experienced these missions packs prior to the release of Nightdive's remaster. Between the two, my memory of Scourge of Armagon was notably more vivid after six years, and that's because it's an excellently paced set of levels that almost surpasses the base game with delightfully out-there theming that's accompanied by a far less restrained soundtrack that thankfully makes no efforts to emulate Trent Reznor's bone-chilling contributions.

The first episode is more or less Quake 2's aesthetic executed within Quake 1's level structure, even introducing a weapon that's basically a more enjoyable version of what would end up as the Hyperblaster. It's everything you could ask for from a classic FPS expansion - at least until it starts overstaying its welcome a bit and introducing a bizarre new enemy type that will inevitably instakill you before you can even see it at least a couple times.

Adding on to my earlier Quake 2 comments, the titular Armagon even bears a striking resemblance to its Strogg amalgamations, and the final boss fight with him is a pure combat trial much like in those games. Given the relatively small gap between the two entries, I'm not sure if these are even coincidences, but given how fast id was pumping out games at this moment in time, I'd imagine that they were. For anyone who didn't know these levels existed, they're including in the remaster along with all other official content and I'd highly recommend them.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1748127455016284319

I've always really liked the original Quake but never played any of the expansions or sequels. NCG's latest video essay got me really curious about these, so I thought I'd start checking them out (I will probably not be playing Quake 3 or Quake 4, though).

This is the very first Quake expansion, developed by the now-defunct Hipnotic Interactive (later known as Ritual Entertainment), probably best known for their 1998 shooter SiN. I thought this was a pretty decent set of levels that put a lot more effort into telling a coherent linear narrative than the Quake base game did. This really lacks the atmosphere and pervasive feeling of dread that base game really excelled at, in part because Trent Reznor did not do the music or sound design in this.

I really don't care about any of the new weapons or enemies. The proximity mine gun is of pretty limited usefulness, and I frequently forgot I even had Mjolnir. The laser gun is pretty good, though, I like doing ricochet shots. I also don't really care much for the new enemies. The gremlins in particular really stand out in stark contrast to id's original enemy design, they just look and move so much shittier than anything else in the game, and their ability to steal your weapons and multiply just doesn't really add anything interesting to the gameplay.

Curious to check out the other expansions, as well as Quake II. I'll probably be playing this sporadically over the next few months.

Quake with levels I will actually remember! Most of the new weapons are whatever, but I liked the new enemies, even if one of them was fodder. It starts off really strong with the first few episodes, but I feel like it just loses steam near the end with a weird secret DM? level and a boss that sure exists. 

Este dlc hace trata de hacer exactamente lo mismo que Quake, pero le acaba quedando todo peor.

El diseño de niveles no está al nivel del juego base. Si bien destacaba en el anterior que me gustaba que, pese a ser laberíntico no te perdías en ningún momento, aquí justo lo contrario. Esa desorientación y peligros ambiéntales como lava o rocas que te matan de repente hacen que sea menos disfrutable.

Las armas y lo enemigos nuevos no aportan absolutamente nada interesante, y el cambio en la banda sonora lo vuelve algo mas genérico.

Me ha aburrido bastante y no creo ni que continúe con el resto de dlcs