R-Type Final

released on Jul 17, 2003

Like other games in the R-Type Series, the game is a scrolling shooter where you need to guide a spaceship through various stages and destroy the many enemies (including very large end of level bosses). The game features a large variety of spaceships (over 100!) to choose from, each with varying capabilities. Regardless of which ship you choose, you begin the game with limited firepower; you can fire a basic weapon, or hold down a button to charge up and fire a more powerful burst. Occasionally power ups will appear on the screen; collect these to equip your ship with additional weapons, including a variety of lasers, missiles, and other useful items. In addition to the normal game, an AI VS mode is also included. In this mode, you can set up one of your available fighters to be controlled by the computer and then fight it to see who wins in various battles.


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While the gameplay is rather problematic in this one -lots of waiting with absolutely nothing happening- the worldbuilding of this title is what sets it apart for me; while the other games in the series have excellent stories on their own, replete with raw environmental immersion, final wraps most bits of plot up with a neat bow, and fleshes out the world in a way that makes me want to see some kind of manga/show because of the universes excellent storytelling opportunities, and grimdark nature. Also having like 100 playable ships, complete with lore tidbits is neat.

This review contains spoilers

One of the final levels is a sex scene

I think the title was appropriate before we got word that R-Type Final 2 might be coming. I don't think I've played a better shmup since -- the distinctly dynamic differences in difficulty, the ability to do pacifist runs, the multiple ending types, the alterable level structure based on actions taken in the game, the sheer number of ships to experiment with to find your favorite...this game hits the perfect spot for me.