Ratchet & Clank: Full Frontal Assault
released on Nov 27, 2012
Explore action-packed battlefields and wipe out waves of enemies with outrageous weapons. Classic Ratchet & Clank gameplay returns with a base-defense twist, including competitive and co-op cross-play for the PS3 and PS Vita.
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Much like Deadlocked, it's important when considering this game to not expect it to have the same gameplay as its predecessors. I went into this game expecting exactly what was advertised, and I had a pretty decent time. Once again, the story is inconsequential at best, but the gameplay loop of racing through the battlefield, earning your weapons, placing your defenses, and warding off waves of enemies was VERY satisfying. Not a long game by any means, but as someone who never played it until marathoning the entire series, I was surprisingly pretty happy with the time spent.
It it weren't for the co-op this game would have been so much worse. It's a very repetitive game-play.
The goal is to protect your base from enemies and when you finish the level you do exactly the same thing over and over again. You have 3 different bases in the game and you spend your time protecting them (one at the time).
The goal is to protect your base from enemies and when you finish the level you do exactly the same thing over and over again. You have 3 different bases in the game and you spend your time protecting them (one at the time).