Ratchet & Clank: Into the Nexus
released on Nov 06, 2013
Ratchet & Clank: Into the Nexus (known as Ratchet & Clank: Nexus in Europe) is a 2013 platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth and final installment in the "Future" series. The series is noted for the inclusion of exotic and unique locations and over the top gadgets, a concept of the traditional Ratchet & Clank experience, that returns in this game.
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I need everyone who has written off Into the Nexus to give it another shot immediately. The negatives right off the bat, it's really short, the opening sequence is a slog, and the ending is sort of anticlimactic. But everything in between the very beginning and very end is absolutely delightful. The arsenal is extremely unique and fun, the planets, while there aren't many, are varied and fun to explore, and the Clank nether-verse segments are the second most fun Clank gameplay in the series behind A Crack in Time. I understand why people were disappointed when this game came out, but looking back, it was such a fresh relief after a trio of pretty mediocre spinoff games.
I know people dunk on this game's story being short but Insomniac had stated before launch that Into the Nexus was meant to be an epilogue to the Future series and not exactly a full-blown Ratchet & Clank title, so heading into this game with that in mind, I did had a lot fun to the point I Platinum'd this game, thought the new gravity platforms were enjoyable, the return of arena battles gave me a little smile, the jetpack sections were you fly aroung big scenerys collecting diamonds and defeating enemies while airborne were an interesting addition, though not everything is a winner, Clank's Netherverse puzzle sections were kinda dull.
To add to that, I was happy that Insomniac went back to develop a more traditional R&C entry after that odd experimental phase with All 4 One and Full Frontal Assault, even if it still carries that cartoonish character design that I was never a big fan of.
To add to that, I was happy that Insomniac went back to develop a more traditional R&C entry after that odd experimental phase with All 4 One and Full Frontal Assault, even if it still carries that cartoonish character design that I was never a big fan of.