Ravenous Devils

released on Apr 29, 2022

An horror cooking simulator where you manage an evil family business. Improve your shops buying new tools and serve your customers.


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The game is repetitive. It’s fairly short. And the mechanics are butt however it’s a fun dark twist on a cooking sim. I think the dev needed better funding and maybe the game works better on PC than console where it could have been great.

There’s only a handful of recipes you make and the timing can stink but even if you don’t do well you can’t really “fail” a day you might just delay when events trigger.

My biggest complaint was actions take forever for your character and since it’s a point and click you can only click once wait for the character then click the next step.

Example if you are cooking and you click the flour then the tray too soon she cancels the flour and just picks up the tray. So you have to wait for her to walk to the flour pick it up then click the tray. It adds so much stupid time for tasks. You try to go fast and it is impossible.

While you can miscook a recipe you can’t overcook food nor does it go back. Same for tailor shop. You just lose a customer if you’re too slow.

If the came was adapted to console controls vs point and click it could be a really fun game. It’s easy to platinum if you take a little extra time to do everything like grow the plant.

Overall I wanted something more and better but didn’t hate playing to complete.

don't forget to pet the cat.



Ravenous Devils is your average cooking management game, only you're a cannibal husband and wife on the run choosing to serve your customers human meat until you inevitably have to leave this town and move onto the next one. It... kind of gives off bargain bin Sweeney Todd vibes, can't lie.

This game was pretty fun to play, yes, but this has to be one of the only simulator games that I have played that seems to get harder with every upgrade you buy. Managing the kitchen and middle areas is very tedious work compared to managing the tailor shop and greenhouse (when you unlock it). Even after unlocking the ONE helper you get for the main floor, I still found myself getting extremely flustered when it came to earning new recipes and trying to keep up with the number of things I had VS what the people wanted (don't even get me started on keeping up with my displays). As the game went on, I found myself going through each day just wondering when it'll end along with constantly regretting spending money on upgrades.

The story is slightly interesting, but nothing to really write home about, especially not the half-assed ending. I just preferred to play the simulator part and didn't care much for the storyline. The voice acting is top notch, though. I also loved the art style of the character icons and the game animations.

Would I recommend this game even through its flaws? Yes, 100%. It was a fun, unique experience for a management game.

Pretty fun! There was a couple of glitches and I'm not a fan of the ending but nothing deal-breaking

this is overcooked! for the goths

Entertaining, fun, and short. Easy to lose hours while playing!

This looked like a really fun concept at first, and the first hour is a bit messy but manageable to some extent. You're given a story, a mystery, and an endless chance to grow. I especially loved the setting as well as the art design (which made me buy the game in the first place). The writing also seemed entertaining, and the voice acting is top-notch. Really, this game is off to a good start.

From the second hour on, you start to realize something is wrong. It seems a bit unbalanced in terms of management. Handling the kitchen seems like harder work than the tailorshop, and unless you unlock everything, the balance keeps shifting all the way through. The second wave of drawbacks hit when you ask yourself, "I unlocked all those upgrades, is this game still supposed to be this hard?"
Well, Ravenous Devils is the first game I've ever seen that gets harder with each upgrade. At some point, I stopped seeing the "benefit" of upgrades. The money I earned wasn't that much more, but the work was practically doubled due to the ingredient upkeep.

In the end, I was disappointed cause it became more stressful to control the situation than it was fun. Seriously, guys, did you remember to pet the cat so it could bring you free meat? You better remember, cause that display should be full, and it's the only ingredient that can be served on its own with the lowest upkeep.
I really don't see the point in management games that get harder with progress, especially if they're the hardest in the end. Why did I even bother with profit if it's only gonna bring me more trouble and in-game skins? I see that the story is about stressful work and management, but this ain't it. It shouldn't be more frustrating than it's fun.

I really tried to have fun, but the imbalance of Ravenous Devils is too strong to ignore. There should be a lot more upgrades that automate some of the drudgery and cut back on upkeep, so everything can actually be rewarding. Automate half of the garden work and be able to hire two servants for the ground floor, and this would immediately be three times more engaging.

I could understand if the devs let go of some gameplay mechanics like too much automation or unrealistic renovations, but unfortunately, that's not really acceptable when your story ends like that. Seriously, 25 days of build-up for that?

This was a mild disappointment for me. There's a wonderful game hidden underneath all the problematic progression, and it's filled with an original & fun idea, a beautiful art style, and love & commitment. I just hope I'll be able to experience it in the future.