RayForce

RayForce

released on Feb 01, 1994

RayForce

released on Feb 01, 1994

In the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike. However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves. After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.


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Reviews View More

Mission......Complete......

Cool STG game, loads and loads of pararallax and scaling, but the ship movement is a little slow for my taste.

Played on the PS2 Taito memories II JOUKAN

1CCd the arcade version on the "Ray'z arcade chronology" steam ports. Really cool Taito shmup with kick ass atmosphere, sprite scaling and parallax. Zuntata yet again knocks the music out of the park and really contributes to the games vibe. Both OSTs are fantastic. Played for survival but was chaining the early stages a bit, you can push the score quite a bit like any good shmup if you want something more to chew on.

What sets it apart is its melancholy, cinematic style and very cool, laser lock-on feature. It's fun to train yourself to pay attention to two planes at once, but I wish shoot-able and laser-able targets were more clearly distinguished. (I'm probably underrating this.)

I'm convinced this is one of the best STGs ever made. Simple clean action with scoring revolving around landing cluster kills with your sub-weapon. Saturn port has an arranged soundtrack, but personally I prefer the arcade original. Sounds punchier to me.

She Gunlocked her Layer Section on my RayForce til I ________.