Rayman 2: The Great Escape

released on Feb 29, 2000

An expanded game of Rayman 2: The Great Escape

The Sega Dreamcast version of Rayman 2 retains the high quality textures from the PC version, while slightly improving some. A new area has been added in the Woods of Light called Globox Village, where the player can access new minigames by collecting Globox Crystals. This is the first version of Rayman 2 to allow for widescreen and the only version where the aspect ratio can manually be changed. The Hall of Doors has been replaced by the Isle of Doors. Several more Robo-Pirates have been added as well as a new type which shoots bombs. This is also the first version to have the cutscene in the Prison Ship where Rayman frees the prisoners, which was cut from the original versions due to time constraints.


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i love looking at this game. very pretty :0)

y'all ever think about globox how has 650 kids

+ Fast pace levels
+ Music is stellar
+ Game has personality / charm
~ A lot of gimmicky levels
~ Feels like there is more to the story
~ Rayman's world is rather creepy and weird
- Music is very glitchy / wont loop properly
- All bosses feel more like obstacles
- Later levels lack a lot of color / mostly dark
- Collecting all the lums is tedious due to placement.

Easily the top 1 game for lil boyz & gals

I accidentally selected three other versions of the game just trying to log this. Anyways, Rayman 2 is mechanically sound, but it's a bit slow and the level design isn't quite as tight as I would've liked.

I can tell this was a very impressive influential platformer when it came out. It is a lot different than its contemporaries Mario 64 and Banjo Kazooie, instead of the open 3D worlds it sticks to the linear style but shifted to 3D. mechanically it still holds up today, as well as a N64 era platformer can. Rayman feels good and minus some clipping/perspective issues the jumping and hovering feel good. The combat was also a surprise, it was fun dodging enemy blasts while shooting rocket fist energy at them.

The presentation was probably awesome back then but obviously doesn’t hold up super well, though it’s still charming. There is a large variety of levels which keeps things fresh, flying levels, non stop running stages, and sliding all are unique but come with their own set of issues in a modern lens. Controls and checkpoint issues can drive you a bit crazy but I still have to give it credit because I can see the vision and how much future games would take from this game.