Rayman 2: The Great Escape

released on Oct 22, 1999

With its enchanted storybook look beautifully translated into 3D, lush, vibrant colors, funny enemy designs, and clever jumping puzzles, Rayman 2 is platforming perfection. No arms, no legs, no problem for the little French creation that could.


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Nossa que saudades dessa estética do Rayman. Quando o mundo do jogo era místico, misterioso, e os personagens não eram todos psicóticos.

This is the game that put Rayman on the map. Great aesthetic.

Que jogo lindo mano!!!!!

Apesar de ser meio fácil no combate e ter algumas partes fudidas por causa do sistema de checkpoint ainda assim é um excelente plataforma. O mundo é vibrante e imaginativo, a maioria das fases é bem marcante e facilmente distinguível uma da outra. A música é muito boa e o combate por mais que não seja muito desafiador como eu disse anteriormente pelo menos ele é único.

This has been my number 1 favorite game since it came out and I always come back to it.

What’s special about it to me is that it’s a fantastical fairy world being polluted. The subtle atmosphere of it adds to that as well. As if playing through a more thorough world of Ferngully or something.

The Celtic inspired art, the music. It’s just all perfect. The creepy parts are effective still. The entrance to the Cave of Bad Dreams feels like a strange voodoo Louisiana ritual. The Tomb of the Ancients feels like a true dive into the realm of the undead. The finale on the Prison Ship truly feels like a dangerous infiltration and the seedy mysterious merchant at the end adds to that. The zombie chickens are still creepy.

Didn’t put the correlation that this is a French game to the weird haunted swamp stuff together for a while, considering the heavy French presence in Louisiana.

The only reason I have never completed this game is because somehow my gamepak ALWAYS ends up corrupted from this game only.
That being said, I did play it for too many hours at a time and got through about 80% of the game three times before I gave up because it really did suck me in.

The Rayman games going 3D was one of the greatest choices they ever made, It really allows you to get a better feel for the world that you are dropped into,
However if you play this game while drunk like I did, you won't be able to distinguish the platforms from the walls because they have the same texture, and then you'll get mad because you're running around one of the first levels for an embarrassingly long time only to find out that you had been standing RIGHT IN FRONT OF THEM for like 20 minutes.



God my memory of this game is so cloudy but I remember really putting time into it. Though it was fun it definitely had a lot of mediocre parts and frustrating moments. But it was still able to keep you engaged.