Real Bout Fatal Fury

released on Dec 21, 1995

Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.


Reviews View More

The high point of Fatal Fury, the gameplay is more fluid than ever, and all the fights are balanced and satisfactory.

That Cover is the strongest a game cover can be

This is the best (non-MotW) Fatal Fury game because 1) it's the one where the inciting conflict of the story canonically ends, and 2) I can cheese my way there with both time-overs AND ring-outs.

Very interesting systems at play in the fights but not ones I will ever master. Fun stuff though!

One of the few 2D Fighters I can think of that has ring outs. Really makes this one stand out and creates alot of possibilities for funny moments. I enjoyed this one alot!