Red Faction: Guerrilla

Red Faction: Guerrilla

released on Jun 02, 2009

Red Faction: Guerrilla

released on Jun 02, 2009

Open World Guerrilla Warfare - You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars. Strategic Destruction - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls. Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF. Epic Sci-Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.


Also in series

Red Faction: Guerrilla Re-Mars-tered
Red Faction: Guerrilla Re-Mars-tered
Red Faction: Armageddon
Red Faction: Armageddon
Red Faction: Battlegrounds
Red Faction: Battlegrounds
Red Faction II
Red Faction II
Red Faction
Red Faction

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Reviews View More

A really fun sandbox with a destruction physics system that's pretty impressive even in 2017. Simply going around and demolishing buildings with a sledgehammer for no reason whatever is a blast. The actual missions are good too ,though. Some of the weapons and gadgets you acquire by the end are very creative and fun to use. For example: the pulse rifle (which makes a return from the original Red Faction) which allows you to see and shoot through walls, a gun that can literally disintegrate matter, and even a jetpack.

It's not a flawless game. I have some issues with it. For example, it allows you to carry only four weapons at any one time. Ideally, I would've liked to have all my arsenal available at all times for a game like this. Or it could've allowed you to purchase additional slots at least. Instead you have to look for these ammo crates which are scattered around the map. They allow you to switch weapons and refill some of your ammo of which you can't carry all that much.

Also, checkpoints are rather sparse. More often than not if you fail a mission you have to start all the way from the beginning of it. Some of the missions include lengthy shootouts or driving sections and it can be frustrating to have to redo the entire thing. It is an older game but is not old enough for it to be an excuse.

To be fair, I played on hard so these last issue may not be so pronounced on lower difficulties. In fact, I found it a bit more difficult than I would've liked, but I didn't want to change the difficulty midway through the campaign. Not impossible or anything, but I died quite a lot in the second half. It's the kind of game in which I just want to feel like a badass and blow shit up and not worry too much about dying. If I ever replay it I'll play on medium.

The driving is fine. Nothing special about it but it works well enough. The variety of vehicles is not too great, but they feel distinct from one another. The damage system on them is not very impressive considering what you can do to buildings. Every now and again you can get your hands on a mech (or walker or whatever) and those a lots of fun. Unfortunately, you only seem to be able to get them during specific missions.

Graphically, it looks good considering its age. With everything maxed out in 1080p it is still pleasing to the eye. The performance was locked at 60fps 90% of the time but, unfortunately, I got some drops during more intensive scenes. Particularly when you are standing next to a huge collapsing building with lots of particle effects around you. When you walk right through a building with a mech, for instance, it will slow down noticeably. I'm talking low 50's to mid 40's at the worst and only rarely. I have a 1060 6GB and i5-6500 and both of them were running at around 35-40% capacity. It's definitely not my hardware. The game doesn't seem to be able to take advantage of the extra power you throw at it during these more intense moments.

Overall, like a said, it's a very good game and I had loads of fun with it. Highly recommended if you like wreaking havoc in open world games. I'm surprised that they haven't made a newer game recently or that anyone hasn't picked up the idea of a huge open world game with destructible environments.

Yeah it's terrorism...but you know....it's fun

Blowing up buildings scratched an itch in my 12 year old brain that literally no other game could match.

Replayed it recently and it still holds up. The open world is very vacant, but it is not terrible. Story is also alright.

Blowing buildings up has never been more fun. I also threw a bunch of remote charges on civilian's heads. Good times.

Pulled me back into my default caveman setting. Destroy buildings into shrapnel with bombs, driving trucks through them or brute force - buildings go BLAMMM. Story mode is too serious for such a dilly-dally playground of tear-apart-and-think-later mindless crapstorm catnip. Guiltiest pleasure.

My favourite tech-demo gone game. Bummed that we never got a game like this ever again. A hallmark of experimental early 360 titles.