Remnants of Isolation

released on May 01, 2015

Fight horrific enemies and utilize powerful spell fusions to overcome the cruel fate of mages and see the light of freedom.


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---I think as humans we can't help but tie things together at times. For me, I can't help but think of this newest game I've beaten as being relevant towards a certain event the world is going through right now. Specifically Remnants of Isolation here very much reminds me of the pandemic-driven life-style I and every other American has assimilated to over the past year. This game's themes are relevant, and even a bit prescient at times. However, for much this game reminds me of the situation at hand, I also can't help but think about past games that have done this game's mechanics better.
---Remnants of Isolation is about a girl named Celest, who lives in captivity in a mysterious, mythic tower. One day however, Celest is set free by Melchior, a strong warrior whose entered the tower. Together the two explore the tower's depth, desperately trying their way out while finding the remains of those who failed at that exact same mission. The story I found pretty gripping, even if the romance angle is extremely predictable. The art I found equally engaging. The developer here has a great grasp of mystic creatures and portrait art.
---The flow of the game I think is OK. There are five sections of the tower you must scour, and each ends with a boss fight. The game has multiple endings for those who truly want to explore. The soundtrack however is purely echoed piano, which serves Remnants's mood to a fault. The two tracks used here get repetitive, and almost sleep inducing. Meanwhile Remnant's mechanics aren't anything to go wild over either.
---If you've played a Zeboyd title like Breath of Death VII or Cthulhu Saves the World, then you kind of know what to expect here in terms of turn based combat. There is a special emphasis on abilities as certain ones will affect how magic is used right after. However, with the game's two person party, this style of combat becomes rigid and played out. Other than that, there is equippable magic via Final Fantasy VII, field-related abilities via Pokemon's HMs, and the whole thing reeks of default RPG maker assets. Still, Remnants keeps it's tension high as the battles stay tough. It always seemed like party will die if I didn't pay attention and think ahead at every turn. Ultimately I find this RPG and it's ideas very interesting, but there is clearly room for improvement. If you like RPG-maker style short RPGs, give this a try. Remnants of Isolation's themes, tension, and art make it worth while. - [05/10]