Research and Destroy

released on Apr 25, 2022

Research and Destroy is a turn-based action game with simultaneous local or online co-op. Take control of three brilliant scientists as you research and develop strange new weapons and gadgets to destroy the Supernatural hordes that have all but crushed humanity!


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Despite the fact there's a lot it could improve, I know I'm going to be thinking about this game for years to come. I played this whole thing through on co-op and was great fun. According to Xbox achievements only 0.5% of people got to the final boss?? Guess I'm one of the 1 in 200.

Every monster type feels unique and fun. While also clear how you beat them. The Sword of Damocles devil/demon is particularly a stand-out. All the weapons are so inventive as well. But you will lean on the less gimmicky ones.

Wishhhh it was a bit easier to practice things though. Rather than having a giant practice course, maybe have the course and also little training missions for each weapon and item so the player can learn them, maybe?

First of all: We played it because the game was included in Xbox Game Pass.

And with that in mind, this game is a solid experience. We played it in Split-Screen coop mode and it's actually a lot of fun. (we are now around 6.5h into it and we'll keep playing)

What is this game?
A turn-based, tactical shooter with a nice science vs. zombies-/ghosts-/other horror creatures-setting. You run around and plan ahead, then you shoot down enemies or heal yourself and so on.
It's quite similar to Mario & Rabbids, although that one is cuter in my opinion.

Research and Destroy offers some nice battles and it's perfect for some calm hours of gameplay.
There are some downsides too it, but overall I'd say:
+ local coop
+ nice concept
+ lots of weapons and upgrades
+ fun to play once you get the rhythm and style of it
+ funny presentation

- meh graphics
- average strategy options
- lifeless levels and buildings

And if we keep in mind the first sentence of this review? That's right, we just had it in Game Pass and for that it's more than fine!
Just try it and if you like it (like us), the there are quite some hours you can put into it.

It's got a cool style and it controls well enough but the gameplay loop is just too tedious for me to stick with. Mixes a Risk-like tactical map with a Mario + Rabbids style game tactics and you get Research and Destroy.

In theory, it starts off well but as you play longer maps and as they introduce new enemies, it just becomes un-fun to play. The biggest issue is the enemy spawning.

Instead of bing laid out for you at the start, the enemies appear on their turn as you progress, meaning that wherever you move to, during the enemy's turn, the game will spawn enemies within camera view every single time. It basically gets to a point where you are having to rush to the objective because if you waste time or try to explore the map, the enemies never stop which means you are frequently taking damage or progressing slower since attacks take up your action bar, which then in turn means enemies are spawning more frequently since you're hindered.

It's an annoying cycle, especially as the enemy diversity starts to increase. Give the game a shot if tactical shooters are your thing, maybe your patience for the loop is greater than mine or you'll find it fun in general.

I covered this game as part of my coverage of the Xbox Game Pass for May 2022

Third Person XCOM.

Research and Destroy is interesting, players will control three scientists who are fighting against a supernatural horde filled with Zombies, Ghosts, and Werewolves. Each of the scientists can move and shoot for 8 seconds per turn and will need to use this to position themselves, shoot enemies and activate objectives. It’s an interesting mechanic where a combination of skill and planning is used to execute solid game plans.

Outside of the combat, players will also have to play a strategy board game to build up their scientific outposts, find new targets, and defend from the invading horde. It all works well together, though at the core this is a more complicated tactical shooter with the player’s skill having a decent effect on the experience.

Pick this up if you like the look of this. It’s clever with some of the short introductions per monsters but for the most part is a turn-based third-person shooter, which is a fresh concept that I haven’t seen too often. It’s almost like a single-player Lemnis Gate without the time loop mechanic

If you want to see the video this was taken of, or more from me on the Xbox Game Pass, check out: https://youtu.be/62CjXwS1zQg


this is what you get when you take xcom and take out all the good game design and compelling character design

Plays like an unfinished tech-demo