Resident Evil: Dead Aim

released on Feb 13, 2003

Resident Evil: Dead Aim is a survival-horror game released exclusively for the PlayStation 2 under the Gun Survivor title, which was used for several games made for the Namco light gun controllers. The game is played in two camera angles: the player moves from a third-person perspective while walking, which changes to a first-person perspective while aiming the gun. You'll pick up several guns through the course of the game, including a magnum, a shotgun, and an assault rifle. But like in other Resident Evil games, zombies are difficult to put down permanently and ammo can be very scarce.


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obviously not great, but lowkeyy liked it a lot. stupid as hell but also sauced up in ways. morpheus is clearly very nomura pilled, love the mutated design. stealth mechanic is actually kind of cool, especially when combined with the god level atmosphere of the ship. save theme is cracked

House of the Dead meets Resi. Fixed camera with tank steering to stab walls while walking, a motherload of closed doors and no-minimap on sight. Find a key and seek the damn door, door-by-door while zombies re-spawn in rooms you've already cleared. Makes a 3 hour stroll if you don't walk on circles. Takes on the most mansion looking boat i'd ever see and the non-canon plot is akin to mindless 80's VHS action. Exists entirely for a terribly sold light-gun. The first zombie apparition scared the living skies outta me when i first played it, but now it makes a Jehova's witness simulator growing up for the amount of closed doors i kept facing. The murky low-poly aesthetic is charming for this type of throwaway survivor horror, makes it seem like a puppet combo.

Deve ser bem gostozinho de jogar de forma bem apropriada com a Light Gun

sei lá, dava medo na infância, mas esse jogo eh muito nhe

Jogo feito pra vender um acessório de pistola do PS2 kkkkkkk, tirando a gameplay que achei legalzinha, o resto é tenebroso.

jogue em um emulador mirando com o mouse. mto bom