Riddle Transfer

released on Jun 06, 2011

The beginning of a grand escape.


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More Riddle School except we're escaping the FBI this time, pretty neat

riddle school não é mais na escola e sim na área 51, e crianças conseguem fugir dela e os aliens não, ai ai...

o jogo é legal, mas tem uns puzzles tão dolorosos de se fazer, sério, eu passei papo de 30 mins em só um puzzle, skill issue? brain issue? talvez, mas tem vários q são bem maneiros, eu só sou estúpido demais pra fazer.

a arte do jogo mudou pro melhor, personagens tiveram algumas mudanças no design que ficou melhor, e o desgraçado do diz traiu a gente

I like Riddle Transfer, but I don't have a whole lot to say about it compared to the other entries. It's just kind of a nice set of puzzles, the dialogue is alright. I like that the non-Phil characters have more going on.

Wow, this is so okay.

Remember this one being as good, if not better than RS5, but I guess not. There's nothing really all that bad or annoying about this or whatever; It's about half as long and twice as easy as RS5, but it really doesn't stick like School 5 did. Given the setting, this should be just as hard, if not harder than School 5, but it's a total breeze if you've played, like, any of the games in the series before. The black humor of 4 and 5 is pretty much gone by this point and the series has returned to deadpan absurdism for its comedy which is just boring in two thousand and twenty two. Bit of a shame, doubly so with the cliffhanger ending that went unresolved for a solid 5 years.

It's fine. It's a fine diversion for 30 minutes, but it's just not very remarkable, which is a little sad since this was probably one of my favorite games back when I was like, 10. Never blindly trust your tastes you had when you were a kid, I suppose.