Ridge Racer Type 4

Ridge Racer Type 4

released on Dec 03, 1998
by Namco

Ridge Racer Type 4

released on Dec 03, 1998
by Namco

R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. There are 8 tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first games on the PlayStation to feature gouraud shading on the polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the Sony system to feature a two-player split screen mode, and featured two different driving models.


Also in series

Ridge Racer
Ridge Racer
Ridge Racer V
Ridge Racer V
Ridge Racer 64
Ridge Racer 64
Rage Racer
Rage Racer
Ridge Racer Revolution
Ridge Racer Revolution

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Phenomenal soundtrack, comfy graphics, and excellent moment to moment racing mechanics make this gem a classic.

I wrote some things about this game that I always talk about with my friends, and I tried to convey it through a video - that didn't turn out the way I wanted... but at least I think I managed to convey the idea. and yes, it has English subtitles: https://www.youtube.com/watch?v=RhEEEU-atA4

Passam os logos da abertura e se dá a largada ao banho de atmosfera - queria saber o que tavam alimentando os UI designers da Namco na era do PS1, porque tudo que jogo deles é martelada após martelada em qualquer menu que acesso. Icones dinâmicos e saltitantes e a trilha sonora de bangers comedidos dos menus é um prelúdio do que se passa nas pistas: injeção de velocidade direta ao ponto, os essenciais de jogos de corrida destilados em oito pistas que entregam muito caráter. Sinto que apreciei muito mais o meu GP de grip por isso: jogar de forma mais cautelosa forma melhor simbiose com a pista comparado ao estilo reativo de drift.

Apesar de historinhas simples com apelos emocionais da campanha (PRC foi minha favorita), os pilotos adversários são infelizmente anônimos, agindo sem personalidade alguma, o que evita certa ligação e criação de narrativas próprias que costumo ter nesses jogos. Entretanto, rasgo elogios pra calibração da dificuldade: na minha primeira campanha, toda corrida foi conquistada à unhas e dentes, constantemente perfurando o primeiro lugar na última reta.

É um clássico com razão, casando um senso estético fortíssimo com mecânicas e sistemas simples e satisfatórios de se dominar e uma dificuldade bem calibrada. Se fosse só um .mp4 dos carrinhos correndo com essa trilha sonora atrás igual aquele episódio perdido do Bob Esponja eu já acharia fera demais.

Wow, what a vibe. The soundtrack, the look of the environments, the style of the menus. I wasn't expecting a story at all in here, let alone for it to presented in such a fashion. The game immediately grabs you from its opening cutscene, and from the second you start playing it's fun to drive. I feel like there's something telling in the fact that Ridge Racer is the only racing game that I play in a first person perspective. It just feels right that way, in a way that I don't click with in other racing games.

My one gripe is that I wish there were more tracks, or at the very least variety in how the grand prix presents tracks to you. Fortunately the tracks it does have are extremely fun to play, even after a dozen races.