Rise of the Tomb Raider: Cold Darkness Awakened
released on Mar 29, 2016
DLC for Rise of the Tomb Raider
Cold Darkness Awakened is DLC for Rise of the Tomb Raider under Expeditions.
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A DLC with some sort of Survival Horror game mode.
It happens in an abandoned Soviet base, in which Lara's enemies are infected men (they aren't zombies like a lot of people think). These guys might not see well, but they can hear you if you are not careful enough, so hiding is not always the key to running away from them, in case they spot you.
We have to deactivate three towers and have a secondary objective of releasing remnants captured by Trinity.
Besides the lack of creativity on Crystal Dynamics' part, I liked this game mode, it is challenging and requires some exploration to find weapons, materials, documents, and that kind of stuff.
It happens in an abandoned Soviet base, in which Lara's enemies are infected men (they aren't zombies like a lot of people think). These guys might not see well, but they can hear you if you are not careful enough, so hiding is not always the key to running away from them, in case they spot you.
We have to deactivate three towers and have a secondary objective of releasing remnants captured by Trinity.
Besides the lack of creativity on Crystal Dynamics' part, I liked this game mode, it is challenging and requires some exploration to find weapons, materials, documents, and that kind of stuff.
Rise of the Tomb Raider: Cold Darkness Awakened is an expeditions mode released in 2016. and is already included in the 20 Year Celebration version of the game.
You enter a decommissioned Soviet weapons bunker which was under Trinity's control, but Trinity has released an unstable pathogen, which caused the people there to regress into an aggressive zombie-like state with less visibility but better hearing. Your objective is simple, to shut down the facility, but the path to it is really dangerous. If a zombie hears you, many zombies will soon swarm you making it hard to defeat them, escape is the only option.
In my opinion, the zombies are too aggressive, they come out of nowhere in a few seconds.
All in all, an add-on that adds an hour or two into this game, but there isn't much room for error, since the zombies if detected will swarm you easily and two hits are enough to get a game over.
You enter a decommissioned Soviet weapons bunker which was under Trinity's control, but Trinity has released an unstable pathogen, which caused the people there to regress into an aggressive zombie-like state with less visibility but better hearing. Your objective is simple, to shut down the facility, but the path to it is really dangerous. If a zombie hears you, many zombies will soon swarm you making it hard to defeat them, escape is the only option.
In my opinion, the zombies are too aggressive, they come out of nowhere in a few seconds.
All in all, an add-on that adds an hour or two into this game, but there isn't much room for error, since the zombies if detected will swarm you easily and two hits are enough to get a game over.
Somewhat funny that despite being DLC, this actually works pretty well as a demo for the main game. It's a short, self-contained story that has the action and puzzle-solving elements that make up the main game, and a handful of collectibles to find.
It's a decent enough ride. Not sure I'd want to pay for it separately, but in the 20th anniversary bundle it's something fun to do after beating the main game.
It's a decent enough ride. Not sure I'd want to pay for it separately, but in the 20th anniversary bundle it's something fun to do after beating the main game.