Rival Turf!

Rival Turf!

released on Mar 27, 1992

Rival Turf!

released on Mar 27, 1992

Rival Turf is a cyber-punk comic-book style beat 'em up inspired by the likes of Streets of Rage and Final Fight.


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Rival Turf! the first game of the Rushing Beat trilogy is a hastily put together beat ‘em up capitalising on Final Fight being an arcade sensation, but with it being unavailable on SNES at the time Rival Turf is sort of a stop gate release from Jaleco and it’s a fairly lame one. Lacks a lot of variety in enemy foes, whilst locations look cool in the background the music and action is incredible rote. Walk from left to right while attacking foes.

My general tips for anyone playing is the L/R triggers are for running and necessary to avoid blows before learning enemy patterns. I’ll give Brawl Brothers and Peace Keepers a go still.

Streets of Rage 2, Final Fight and even Double Dragon are preferred classic Beat ‘Em Ups

Playing Through My Evercade Collection Part 15: Jaleco Collection

(Note: Since launch, the Evercade Jaleco cart was updated. This update changed Rival Turf to instead be a translated version of the Japanese version, Rushing Beat - The original is still on Nintendo Switch Online but is very much an inferior version with enemies having more health, dealing more damage and are greater in number. Rushing Beat also has a full set of cutscnes and storyline beats. If you need to play a version of this, Rushing Beat is the version to play).

This Jaleco cart is proving to be very mid through and through so far and this beat-em-up, clinging wildly onto the coattails of Final Fight, is very much this too. While there is some fun in playing as porn parody M.Bison, beating up enemies through the various stages and sending enemies colliding into each other, it is weird that throws are mostly the go-to move as basic attacks often just feel like you're tickling the opponent.

I also have a huge issue with the way damage is done in the game, often damage doesnt process as the hit does, often being taken as you or the enemies are grounded. This can lead to some confusion as enemies seem to be alive and then suddenly dead out of nowhere. This is worse though with moments where you feel like you survived an attack, only for extra damage to be added on while you're still downed. Its very awkward.

Just like many games so far in this car, Rushing Beat/Rival Turf isnt a 'bad' game by any means, if you're a big beat-em-up fan, you'll have plenty of fun.... But this still does feel like the 'We have Final Fight at Home' effect.

As generic as this beat'em up can be, I still liked it more than others I've played.

Beat'em up extremamente genérico, com um gameplay horroroso e criminoso. História sem pé nem cabeça e eu tenho absoluta certeza que os desenvolvedores da Jaleco que trabalharam nessa tranqueira nunca tiveram aulas de geografia ou ao menos fizeram qualquer tipo de pesquisa sobre a América do Sul.

A trilha sonora é legal... uma pena que os loops sejam tão curtos que, com as fases sendo longas, acaba sendo cansativo.

Um dos briga de rua mais odiosos que eu ja joguei.

Bad NSO game from Jalico 1000. Trash tier beat 'em up. The music and visuals are subpar.

this is what i got when i asked for street fighter 2 for xmas one year.