River City Girls 2

released on Dec 15, 2022

Picking up shortly after the original, River City Girls 2 once again put you in control of Misako and Kyoko - as well as Kunio, Riki, and a few new characters - as they set out on an all-new beat-'em-up adventure across the mean streets of River City. New moves, new enemies, new recruits, new environments, and the return of an old foe await, along with the same over-the-top sense of humor and adrenaline-pumping combat of its predecessor. The game will also feature two-player co-op action both locally and online.

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Ну, че-т затянуто. Боёвка, конечно, чуть получше, чем в первой части, но всё еще не уровень даже самой старперской Streets of Rage. 17 часов для битемапа - эт ж пиздец. Играйте только в ко-опе.

RCG but with even more dope shit. This game had so much more in it. Continued to have a banger OST. Towards the end I think some things were a bit weird and it just ended. Still loved it.

why the fuck is alpharad barking?

That's right, we're back again! Last time was not the end!
I love it. You can stop reading now.
Although I said I love it, there are still some point I find frustrating.
The soundtrack department is still producing great bangers, but half of the OST here are tracks taken from first game. Surely they are still amazing, but I feel like I was cheated. For some reason minigames are not suited for two players, making one of you slaving for another. Why did I had to beat the dance record and pull weights on my own while my buddy was chilling out sipping soda on the background? Bring him with me to the thunderdome so I could laugh at his pathetic attempts at dancing! Backtracking is kind of bullshit. You have to find the cats, find the cards and find the selfies in addition to finding other scattered stuff and bringing it back to the start of an area. Speaking of selfies, why didn't you made unique art poses for each of them? There's like eight in total. I don't believe it was too expensive to draw a couple more pictures, you're just lazy.
Lets get to the good stuff now. Fuck god of war and his super mature game design and avant garde explanation of why did Kratos lose his powers again. We have the most relatable reason right here. Our girls were playing videogames for half a year non-stop and turned into couch potatoes. THAT'S game design. Yes, the story is bullshit, yes, the characters are absolutely retarded. But that's exactly what I expected and wanted to see. And I thank wayforward for this. Fuck your drama. Fuck your le arte. Cringe writing and voice acting all the way! Overall the art is still amazing, the movelist is expanded and in a good way too, my girl Kyoko is still dabbing, the black-haired-girl-with-the-heart-backpack is still doing what she was doing before I guess, the gameplay itself is as solid as my cock. I eagerly await what will we see in the future. Hey, wayforward, I want to see a moving arenas next time.
This game also has best designed Jam.

Sir I'm tired of the basement I cant keep doing this anymore. I HAVE to go home. If you keep forcing me to play this boring atrocity you call a game i think i might go insane

I played the original River City Girls around it's launch date, and while I know it's not a great game, I still found that some enjoyment could be wrung from it (playing with a friend most definitely helped). Everything is better with a friend. The sprite work is gorgeous and I liked a few bits of the soundtrack. The combat felt fine! Not bad, not great, just fine! This is due to enemies being complete damage sponges. That's about it, though. I remember a few things about the game, but its mostly faded from my puny monkey brain. Now onto River City Girls 2.
It's pretty much the same thing, huh? No, really, I have the same exact praises as I did for the first game. Except now that this is still somewhat fresh in my mind, I can mention a few things I didn't like! The writing is groan-worthy. I hope I'm not alone with wanting to roll my eyes when I hear a character in a game utter the word doggo or the phrase "bye Felicia".
Do you like going across the map to collect a macguffin then slowly bring it back to its destination, all the while tanky enemies bum-rush you from both sides? Do you like repeating this process for six to nine hours? Despite reaching the max level and nearly maxing out my attack stat (two points off) enemies still felt like they took a bit too much damage to fully take down. If my fading memory serves me right, a lot of the enemies that are present here are completely carried over from the first game. Even the map mostly feels the same!
I dunno, I think the game is just fine. I played this with the same friend that played RCG1 with me and we both agreed that it felt very samey. I can't help but think this games existence feels unnecessary. Like, sure, this game might be an overall better experience than the first game, but I don't care! Why was this made (aside from the obvious)? It felt like the same exact shit just longer. Besides the pixel art, I don't think it does anything inherently good or bad. It just kind of exists. Going forward, this might be my go-to example of a 5/10 game. Truly the worst fate any piece of art could succumb to, being completely forgettable.