River City Girls 2

released on Dec 15, 2022

Picking up shortly after the original, River City Girls 2 once again put you in control of Misako and Kyoko - as well as Kunio, Riki, and a few new characters - as they set out on an all-new beat-'em-up adventure across the mean streets of River City. New moves, new enemies, new recruits, new environments, and the return of an old foe await, along with the same over-the-top sense of humor and adrenaline-pumping combat of its predecessor. The game will also feature two-player co-op action both locally and online.


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Um Beat 'em up bom pra caramba, tem uma variedade de ataques e nessa sequencia adicionaram mais 4 personagens jogáveis. Eu joguei bastante com a Mirian, muito boa.
As boss fight todas muito legais e com gimmicks muito divertidas

Played this with my friend. It's good but it's also lacking in a lot of areas. Still recommend though.

River City Girls 2 improves on the previous game and I think it's one of the more fun beat em ups I have played recently. There are some minor annoyances that I ran into, game glitched out a few enemies, had them stuck in a wall. I don't like not being able to save anywhere either. It's not that hard, but running to a safe house every time when I need to quit is a bit annoying.

Combat feels good! I really loved Marian's move set. She can absolutely destroy everything with ease.

Story is just as silly as last time. You aren't getting a masterclass of narrative but it works for the game and that's all it needs.

So long story short, I liked the game, hope they make more!

inferior ao primeiro mas ainda continua divertido, espero que o próximo jogo seja um river city boys focado no kunio e no riki com novos movesets

Had a great time playing this on the 'Tough' difficulty with a friend over the course of a month or so. The decision to make enemies easier to juggle really amped up the combat by making combos much more feasible to pull off when compared to the first game (this is especially fun in couch co-op when you can work together to juggle piles of enemies for 10+ seconds). There are numerous improvements to player choice/freedom as well including multiple playable characters (each of which sporting a distinct playstyle), a greatly increased roster of assists, and far more accessories that are tempting to experiment with. The writing remains as cartoonishly charming as the original and the soundtrack is full of earworms that I've found myself humming weeks after completing the game.

I do have some gripes with RCG2 with the primary being that some of the bosses felt underwhelming/incomplete and occasionally downright frustrating (pretty much just the helicopter boss toward the end). I also found it a pretty strange decision to have some of the in-game secrets/quest items not appear until they were triggered by an NPC later in the game as it required a lot of unneeded backtracking when trying to 100% all of the side quests (though admittedly this created a great opportunity to try out new characters while running around completing these toward the end of the game). Finally, it would've been nice if the various mini-games that occur throughout the course of the game were multiplayer as it felt odd to have one player sit and watch for 30-40 seconds while the other got to play, but this only happens maybe 3-4 times so its not the end of the world by any means.

TL;DR: A great hang-out game with a few flaws that can definitely be overlooked due to how fun everything else is. I would 100% only play this multiplayer with a buddy as I can not imagine single player being nearly as fun.