River City Girls

released on Sep 04, 2019

River City Girls stars Kyoko and Misako, two street-tough high-schoolers who must fight their way through the six regions of River City to rescue their kidnapped boyfriends, series mainstays Kunio and Riki. Along the way, they'll utilize an arsenal of combos, counters, throws, and special attacks; battle an assortment of enemies; accept numerous side quests; level up with experience points; interact with NPCs (including guest stars from past River City games); and shop for a variety of items, food, and gear to boost stats and unlock new abilities. The girls can even wield weapons and recruit defeated foes to join them in combat!

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Music and art style are really really strong but the gameplay is tedious and the boss fights annoyed me

This game is sick as hell. It's pretty fun if you have a friend, and while I was doing that I had a magical co-op moment I'll remember forever. While I was testing out new special moves I unlocked, I discovered that you can cancel them into each other and it was so rad. You can do combos like in fighting games, and just do really fun things overall. If you have a friend to play it with, do it right now. It'll be great, trust me.

I absolutely LOVE this game! It combines 2 of my favorite things: Anime & Beat 'em ups.
The story is very funny, the character design is wonderful and the music is a treat to listen to. I've played this game on both the Nintendo Switch and the Steam Deck and I can say, with confidence, that this is one of my all-time favorites!

maaan, i was looking forward to this one! time to unpack a bit after deciding to stop pursuing the post game.
there’s a lot to love in the presentation here. rem is this expressive illustrator who’s designed some real good knuckleheads. reading through her comic, devil’s candy, is a blast every time, and i love getting to see another angle of her work through this synthwave rude girl lens. go check out devil’s candy!
the setting of two delinquent girls headbutting their way through a city of violence is also too good to pass up. you’ve got shops full of jaded kiosk workers & inspiringly buff women giving you brief periods of calm between tidal waves of punches on vibrantly beat up streets. each variant of an enemy has a unique name & can be recruited as a single move unit, including secret boss versions that hit harder & reveal the undercurrent of a subplot through their descriptions. going around the city & finding these characters becomes it’s own type of minigame.
these are all cool ideas! there’s a lot of cool ideas in this game. but it feels like a collection of cool ideas & sweet art put next to each other on a shelf, rather than something that works together as a cohesive whole. none of it quite rings through to me as well as i can imagine how cool it sounded in the planning stages of development. there’s this spiritual successor fusion of scott pilgrim & river city ransom going on, but it gets in the way of delivering a good time.
i wish they either kept things rougher around the edges or actually playtested the game a bit. things end up in this kinda in-between space where you can feel them phoning it in after a while. for me it was around the 20th time an enemy said ‘does anyone actually read this?’ as their defeat line.

fun beat em up i think jacksepticeye was in it

Crazy fun, super cute, and the music kicks ass. What more could you want from a beat ‘em up?