Rogue Trooper

released on Apr 21, 2006

Intense 3rd-person action on the battlefields of Nu Earth - a poisoned planet where a seemingly endless war rages between the Norts and the Southers. A futile struggle on a hostile planet with no clear end in sight! But there are tales of a lone warrior. A man who can appear out of thin air and take out whole platoons, then disappear back into the shadows to which he belongs. A man who knows no allegiance but to his own mission and is hell-bent on revenge. He is the ultimate soldier, the last survivor of the massacred Genetic Infantrymen... ...the Rogue Trooper!


Also in series

Rogue Trooper: Redux
Rogue Trooper: Redux
Rogue Trooper
Rogue Trooper

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Surprisingly a good game, with cool gimmicks but nothing amazing for that time. Its a cool game that doesn't overstay its welcome.

Back before Rebellion started churning out mediocrity and plain and simple crap, they made things like this. Rogue Trooper is one of the prototypes for what the cover shooter genre would become, and it does a lot of things right, though a few crucial ones wrong that keep it from being a classic.

It's extremely cinematic and has an abundance of weapons and tools to play around with: your basic rifle can deliver automatic fire, it can zoom in to double as a sniper rifle (both of which can be suppressed via attachment), it can be deployed at will to serve as an automated turret, it can mount shotgun, homing rocket, mortar and gauss underbarrels; you have four different types of grenades, you can sneak and stealth kill enemies for bonus resources, you can place landmines to cover your back and even generate a holographic decoy to draw enemy fire away.

There is a lot in this arsenal, though not all of it useful: the most disconcreting one is the rifle itself, since its default fire barely seems to tickle your enemies, who are unflinching bullet sponges who absolutely need to be shot in the head in order to obtain any result. The same applies to the auto turret mode, which will distract the enemies, yes, but will take minutes to kill a single one, if it manages to do so at all.

In fact, the turret is so ineffectual that you will discover a powerful weapon you wouldn't expect: your basic infinite pistol. Since you have to abandon your rifle in order to set it to turret mode, you run around with just a pistol, and you will quickly realize it is far more effective at taking enemies down than your primary weapon. It's like the developers were so worried that you would be left defenseless when using the game's advanced features, that they made the pistol absolutely overpowered. So which would you rather do: waste copious amounts of your weak primary ammunition (which you have to spend collected resources to craft) or just use your infinite sidearm that can actually get the job done? Luckily the shotgun and sniper rifle are effective, so they are fun to use.

Rogue Warrior has all the right ideas, but the execution is not quite there. A little more time in the oven would have done this game a lot of good but it's still a pretty good shooter for 2006.

This is pretty much 'what if Final Fantasy XV was good' and no, I will not elaborate.

Much more fun than I was expecting and also much weirder. It's hard to sum up just how strange this game is. The main character has a friend who dies and he goes, "it's okay you can be my gun," and then he has a talking gun for the rest of the game.

when you talk shit about smurfs this guy comes and beats you up