Room Zoom: Race for Impact

released on Oct 27, 2003

In the twisted Room Zoom manor, you must use everything under the roof to hone your driving skills and take the checkered flag. Room Zoom puts you in the driver's seat of toy cars to race through every room in the house, including a spooky lab and a hidden tomb, both online and offline. In each room you'll find objects to push, bump, or blow up; power-ups to defend against aggressive drivers; and secret passages. Eight interactive environments, with unrestricted driving areas and hidden features, make each race an adventure.


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oh my fucking god.

I honestly didn't expect to play all the way through this, I was just grabbin up xbox games that got online support added back to em through Insignia, thought to myself "hey, toy car racer, this might be pretty unique, how does this play?", and then experienced one of the most endearingly kusoge racing games I have ever played.

To put things a bit into context, you know how in Mario Kart when you get hit by a red shell you spin out and lose a bit of speed? In this game, getting hit by the equivalent basically launches you in a random direction with the ferocity of an atom bomb, sending you careening into the atmosphere, hopeless to recover. There's also an item that targets random course setpieces to blow them up and take out opponents Split/Second style with the same amount of violent force. There are tons of random physics objects littered about in every course, and the courses are rather open, giving players the ability to essentially scout the map and invent their own shortcuts/best lines. The next closest button to the gas button on your controller is the respawn button, to put things into perspective as to how frequently your car is going to be absolutely ass-blasted straight into the stratosphere by the CPUS. It really felt like the devs just went "fuck it" and made the physics all sorts of wack to make a racer that is absolutely chaotic to play and I loved every second of it. The game is also short and forgiving enough to make the absolute nonsense not frustrating, as you can retry races an infinite amount of times at any point of the championship, and there are only 12 courses to race on and like 10 cars to unlock by finding collectibles on the tracks. The short length makes it so the game can finish before the madness got stale.

I want to play this game in multiplayer now that I've unlocked everything, as I can only imagine the hysteria that would be playing this online with a group of other people (provided the netcode actually functions well, which honestly given the jankness of everything else in this game I'd give 50/50 chances for). Def a must-play for any kusoge enthusiast.