released on Dec 31, 2007

In Rosenkreuzstilette, the player takes control of Spiritia Rosenberg in traditional Mega Man fashion; navigating through enemy and trap laden stages, defeating the stage's boss at the end of each stage (in Rosenkreuzstilette's case, each of Spiritia's fellow Magi in the RKS) to copy their powers and using that very power against a boss who could be weak against it.

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It's Mega Man. Not a "spiritual successor" like some people claim it to be, just a clone with good production value.
is closest to Mega Man 4 or *5 in particular, which means you have a charge shot and slide; most other early clones or fangames had only one or the other, so it's nice seeing this one with both.
Somehow I keep thinking I'm forgetting at least one of the first eight bosses. I only ever played Arcade mode so I can't go off of their dialogue. Let's see who I can remember:
- Freudia, whose stage spams Quick Man lasers but whose boss theme is nice
- Grolla, the one with the sword whose weapon I kept forgetting existed
- Luste has my favorite stage theme and gives you Metal Blade but chargeable, but I wish she didn't wear
- The swimsuit one whose name I forgot how to spell is like Air Man but slightly more annoying
- Sichte, the time-stopping lady who fights you in a clock tower and throws knives at you
- Zorne, the one whose weapon is just a bomb from Bomberman, never really gave it a chance either
- Pamela is a girl with rain powers whose stage is in an electric tower for some reason?
- Schwer-Muta, a girl in a goofy cat/wolf/bear/other unspecified animal suit who has a tiny squid man. Can't argue with that design, honestly.
Yup, that's all of them.
I think the fortress stages have the issue people keep having with Mega Man fortresses in the sense that they're too "samey" compared to each other; in this case, a lot of them actually do have unqiue gimmicks, but share very visually similar tilesets. There's still a few standouts when it comes to the bosses, like "Glass that's out for your blood" and "Yellow Devil but both you and its gravity flips."
I always thought it was respectable, but weird that they bothered putting in a complete password system for this game (and its sequel.) For comparison, since Mega Man 8 every game in that series had a more traditional save file system, including 9 which came out the year right after the first RKS and was famous for being just like the NES games in most aspects.
Yeah, it's Mega Man.* Guess you can't expect too much out of it, it's pretty old.

i wanted to like this game but it just kept throwing shit in my face lol. some of the stages are pretty fun, others a bit bland, but pretty much every single boss is an utterly unintuitive and miserable disaster of game design, such that even the levels i thought were fun were left with a sour taste. of course this is also true of many megaman games, but i don't recall them being quite as bad as this. i gave up at the boss of iris stage 2; at that point i completely lost any and all desire to continue playing. the iris stages (well, 1 and 2, at least) are the most obnoxious, awful stages in the game too, with garbage bosses as the stupid, rotten cherry on top. if not for the handful of stages i did genuinely have fun with i would probably leave this at a 1/10. even with that factored in though, a 3/10 is more than generous

A competent doujin megaman clone that was released back in 2007 (pretty much 2008) originally. The actual formula of the game is pretty apparent, lifting some of the better ideas from the classic Megaman games. There's some decent incentive to give this a second run through that I do not wish to spoil. The sprites are quite pretty. It's nice that it made it to steam! If you are a fan of classic Megaman games, it's worth checking out.

Megaman but with anime girls so it sucks

Cuando lo estuve jugando pensaba "por qué hay zonas donde son literalmente copypaste de los cuartos de varios mega man?"
y claro... cuando hace su propio diseño de niveles la caga en dimensiones galácticas LMAO

Mega Man com garotas de anime, músicas e visuais legais