A bouncy, physics-based roguelite with a cast of oddballs, procedural dungeons, and lots of loot. Like if Peggle played D&D in the basement.


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Bagel and pachinkomachine, a funny combination, but strangely enough, it works.

Рогалик и пачинкомашина, забавное сочетание, но как ни странно, работает.

Muito gostosinho. A mecânica de peggle funciona bem pra mobile. Ir desbloqueando poderes, armas, armaduras e etc é bem divertido. A estrutura leve de rogue like não me incomodou pois a diversão é jogar cada fase mesmo, então tudo bem se eu morrer. (não aconteceu na primeira run, que foi bem fácil na real, não sei se depois o jogo fica mais desafiador).

Os personagens, diálogos e plano de fundo (tudo simula uma peça de teatro) são legaizinhos.

Sei lá, bom jogo mobile pra passar o tempo. Ainda falta aquela coisa que só peggle tem de ser tudo meio suculento e satisfatório. Mas é legal.

A prime case of combining two cool things (Peggle & D&D) and winding up with something lesser than both.

A fine game to play on the Steam Deck while watching sports, but even then I'd probably just recommend Peggle.

Peggle-alikes really came out full swing once they could, and pretty much all of them brought nothing special to the table

A unique take on Peggle with RPG elements. That is fun at first. But the physics are never quite as good as Peggle itself. Has some depth for a roguelite. With some decent replayability.

As banger as the concept is I feel like it doesn't work in execution. Physics feel kinda rough and bounces rarely go where I expect, run variety really doesn't seem like a thing with how few options each class has, and every run I played was just spamming left click to wipe every map turn 1 with my skill over and over.