Rune Factory 2: A Fantasy Harvest Moon

Rune Factory 2: A Fantasy Harvest Moon

released on Jan 03, 2008

Rune Factory 2: A Fantasy Harvest Moon

released on Jan 03, 2008

Rune Factory 2 is set several years after the first game. The evil Sechs Empire has been defeated, and the Kingdom of Norad is once again at peace. Things may not stay that way for long, however, as dark premonitions foretell of dangers to come. It's up to player to uncover the source of these premonitions and bring peace to the kingdom once more. In a first for the Rune Factory series, the story of Rune Factory 2 is multigenerational. Players begin the game as Kyle, a strange man who comes to Alvarna Village. Eventually, players will take on the role of Kyle's child, opening up a whole new adventure.


Also in series

Rune Factory 4
Rune Factory 4
Rune Factory: Tides of Destiny
Rune Factory: Tides of Destiny
Rune Factory 3: A Fantasy Harvest Moon
Rune Factory 3: A Fantasy Harvest Moon
Rune Factory Frontier
Rune Factory Frontier
Rune Factory: A Fantasy Harvest Moon
Rune Factory: A Fantasy Harvest Moon

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Reviews View More

This is really 2 steps forward and 3 steps back, the combat is much better than the first game's (weapons that aren't one-handed swords are good!) and characters are generally better even if they still have way too few lines they repeat, but the game has this godawful structure where basically nothing happens in the first part and you just have to grind the requirements to get to the second

And the thing is, I don't think the second part is really interesting either. It basically makes you explore 4 TERRIBLE season-themed dungeons, terrrible because unlike RF1's really interesting dungeon formula they just make you do a ton of dumb fetch quests inside. The most egregious is probably in the summer dungeon where you have to grow a whole field of pineapples, this takes 18 days by the way. 18 fucking days of back-and-forth in the dungeon what the hell

An improvement over the first game gameplay wise, i love the addition of missions. Like others said, the game's basically divided in two, with the first half being partly an extended tutorial, and partly an opportunity to make as much money as possible with farming to be able to focus on combat and crafting in the second half. In my first playthrough i didn't really struggle with money at all in the second half, i was stinking rich.
Yue undoubtably the best girl.

All roads lead to Mana when Clearly Yue is the best girl. Also while I liked the two generations thing, gen 1 seemed like the world's longest tutorial that not even everything is unlocked for you to do

This game properly introduces many of the RPG mechanics that become a mainstay for the rest of the series. Unfortunately, it is locked behind the entire first half of the game. The first time playing, it's exciting to unlock so much new stuff at once. But, if you've played any of the later games it's frustrating for the core mechanics to be inaccessible from the beginning--even most magic spells!

Having multiple generations would also be more interesting if there were more new characters to interact with, and more interactions with the adults and parents. It's a fun concept that doesn't pan out.

Cool in concept but each generation is missing crucial mechanics. The first protagonist can't learn crafting recipes, fight bosses, or explore the back half of each area; the second can't romance NPCs.