S.C.A.T.: Special Cybernetic Attack Team

S.C.A.T.: Special Cybernetic Attack Team

released on Dec 31, 1991

S.C.A.T.: Special Cybernetic Attack Team

released on Dec 31, 1991

A port of Final Mission

It's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the earth. The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T. The Special Cybernetic Attack Team has one goal: the utter destruction of the alien fleet. "They've sent an armada to conquer us. We've sent two warriors from S.C.A.T... It should be a fair fight."


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It’s a shoot ‘em up masquerading as a run & gun. Play as literally Arnold or Sigourney to take down cybernetic beings brought into earth by aliens?

I thought it was cool, albeit Nintendo hard in difficulty. The hit detection is forgiving considering the side of an upright character with scrolling often shifting from horizontal to vertical axis.

The shooting gimmick in this game is largely the power-ups and the secondary shots which can be rotated and locked into direction, it’s a lot slower than something like MUSHA and more “clock-like” in its movements.

A contra-fied take on the scrolling shooter - I enjoyed it more than many similar games I've tried, but couldn't imagine playing through it without the switch's rewind function.

If I had a pound for every time a game released that featured a team with the acronym SCAT, I'd have three pounds - which isn't a lot, but it's odd to have happened thrice.

unfortunate name aside, it's pretty much just if Contra and your average generic space shooter from the era had a very sub-par child

Terrible name aside, this is a thoroughly average shooter with a somewhat unique mechanic when it comes to your options. A tap of the button will lock them into place, and another tap will have them moving free-form around the player. Although it says Natsume on the title screen, it's obvious this is a Konami game from the pause music and the fact that the player sprite is pretty much stolen from Contra. Unlike most shooters you have a life bar but with how incredibly big the hitbox it drains faster than a PS5 controller's battery.

I think the biggest problem was with the length of the levels. There are only five, but they drag on forever, with the last stage probably being the biggest offender. Still, there's some fun to be had but I'd highly recommend playing Forgotten Worlds and the Trouble Shooter duo first. They're basically better versions of what this was going for.