Sable

released on Sep 23, 2021

Sable is a coming-of-age tale of discovery through exploration across a strikingly rendered open world desert. Go on a deeply personal journey across an alien planet while learning its history and discovering Sable’s place in the world.


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Thank you to @duhnuhnuh_duhnuhnuh for the game code.

Overview:
A very pleasant experience that is certainly worth your time. My experience can be fairly well summed up by the three B's: Breathtaking, Buggy, and Boring. The game is jaw-droppingly BEAUTIFUL at times, and some of the quests and environments are incredibly well-made. However, there seems to be a little bit of an issue of 'style over substance' here. The game is pretty BORING for a regrettably large portion of the experience and basic gameplay with incredibly mundane quests (most of the time) did not lend itself to anything particularly unique. The unique nature of the game comes in with obviously, the artstyle, and the beautifully crafted world and environments within the open world that just bring you to your knees. I found myself sitting and looking over jaw-dropping vistas in basically every major area, as each area had their own unique, enticing vibes that just made you want to stare. I did have to kinda look past all the texture and lighting glitches that were happening in my FOV at basically all times to enjoy these views, but it's not as big a deal as it may seem. The game is BUGGY as heeellll though... I encountered constant, and I do mean constant, audio, visual, or gameplay bugs. Just be prepared to be torn out of your immersion every other minute, because I know I was. The game would be significantly better without the bugs, but is still certainly playable even with the missing frames, constant lighting issues, annoying camera, and countless other frustrating bugs that I encountered throughout my playthrough. Still definitely a good game that I can personally recommend overall. More details on my time with the game below----

Sights and Sounds
-The artstyle is incredibly beautiful and unique (very screenshot-able)
- Looks good up close (as long as the camera isn't clipping through the entire structure you are in) and is breathtaking far away
-Camera issues and TONS of graphical pop-in took me out of my immersion quite frequently
-Sounds were usually very weighty and satisfying
-But there was a pretty consistent trend of audio bugs like where music suddenly cuts in or out, chimes banging together loudly, or random loud sounds that are very clearly unintentional for the given moment
-Specifically my engine sound on my bike actually hurt my ears
-Very beautiful and fitting score, though

Gameplay
- Movement on the bike is super unpredictable and feels pretty goddamn terrible, honestly
- Movement on foot is much better, and you have a lot more control when NOT climbing (diff story)
- The BOTW influence was very apparent, and having played it just earlier this year, was a nice refresher
- Still much less fleshed out and the gameplay was much more boring overall
- Introduction of new mechanics and the whole 'gliding ceremony' thing felt a little bit tonally conflicting but important to the continuation of the mechanical improvement overall
- ALMOST all quests are laced with tedium and are painfully predictable
- A bunch of fetch quests or quests where you go solve an annoying, basic puzzle for a reward you didn't really care about
- My time with the game was shorter than most, but I still thought the borderline-hour-long intro in the introductory area was way too long. Let me go explore the world please
- Speaking of exploring the world, that was by far the best part
- Exploring caves, ruins, and ships weren't particularly fun nor did they yield enticing results
- But just finding the new, incredibly distinct areas within the world was soooo cool
- All the different areas were super unique and breathtaking in their own ways
-Specific moments like climbing the bones, going to the lightning plateau, and leaving the Ewer were what made the game as special as it ended up being
-Dialogue with other characters was repetitive, but still usually quite interesting because of each character's own, special characteristics and personalities


Narrative/Story/Goal
-Despite the annoying length, the intro was a good way to set up the overall narrative and goal
-Concept of collecting a bunch of different masks was very enticing and interesting at first, but became much less interesting when I learned HOW you go about collecting the majority of the masks (boring)
-The characters all felt very real, very similar to BOTW in that way
-A sentimental story overall with leudo-narrative dissonant elements, but a mainly conjoined story + gameplay
-Rare unique quests were hidden among a sea of boring, monotonous, and repetitive ones
- These unique quests do make the game worth it, however.
-In general, the open nature of it all overwhelmed me a little bit, and kind of pushed me to want to just get the story over with, which I do regret a little bit now, looking back
- Most quests being boring also turned me away from doing as many quests as I could've

Performance
- Good at best
- Mid-High range PC (3060 ti) struggled to run 1440p at 144 hz on high settings, ended up capping at 60
- LOTS of frame stutters/drops throughout but worst in the open world
- A BUNCH of pop-in
- Nothing game-breaking, but the camera, gameplay, visual, and audio glitches highly degraded the experience
- I would've been less critical overall if the game was less buggy
- The bugs were constantly taking me out of my immersion, alerting me to the problems of the game that would've been negligible if I was fully immersed

Good ideas, nice cozy game, but terrible optimisation

A journey of reflection and self discovery, wonderful game

A genuinely wonderful game. A vast desert, where your objective is on one hand exploration but on the other hand find out more about yourself. As Sable discovers more of this world, you further discover what her future will be, after the credits hit. Or maybe you do that. Maybe you see it as an exercise in freedom and are then overrun by having to make a choice in the end. These things are all plausible and viable ways to approach it from the game itself.
Now, there are technical issues with the game. Sound can get weird, loading issues occur on the fastest bikes and some objects can lack all collision. Frankly, none of those impacted my enjoyment.
With this striking atmosphere and this almost dream-like calmness and peacefulness of this world, it becomes a meditation of identity and self discovery to me. Gliding through those dune seas becomes a calming exercise and the scarcity of points of interest make all of them worthwile.
A freedom and childlike wonder, experienced one final time before you have to choose the path of your adult life. But there are things within the world suggesting that a choice is not final and set in stone. An angler turned vivarium keeper, a guard who sets to explore the world again after retiring, a famous poet once again uncertain about their destiny.
Sable embraces freedom, and finding ones destiny in life, but also questioning said destiny. It wishes the best for every individual, resulting in the best of communities.
It is no surprise that the only place with injustice and corruption is the only city in town. The biggest looming threats in this world, despite what should be a dooming apocalyptic setting, is the same threat of our world - corrupt law and capitalism.
Otherwise, this is a world that feels almost utopic in the calm and peace, especially considering its history and details. There a few fictional worlds where I feel like living in them would be nice. This is one of them.

DO NOT BUY THIS GAME FOR PS5. The performance is atrocious and it seems that the developers are not interested in changing this. Don't waste your money.

you get pooped out of a giant worm