Shape History or Be History Select and control decisive moments during decades of royal conflict. Magic, revenge, and assassination will all play a part in determining who will obtain the country and the crown. -Create a unique history with Multi-Scenario System -Influence a variety of characters in an epic saga -Experience hand-painted watercolor artwork -Play Duel, Team, or Strategic battle modes -Choose from various, realistic sword maneuvers during combat -Form hundreds of possible combo attacks -Cast powerful and spectacular magic attacks


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The combat is what holds this one back, but very interesting story and beautiful graphics.

物語と音楽が最高。ゲームとしては決して平等ではないが、これこそが物語をさらに引き立てる。

so pretty so so pretty thank you masashi hamauzu for an impeccable ost

SaGa Frontier 2 returned the series to its medieval fantasy roots. The 'Free Scenario' progression of SaGa Frontier was modified to a dual-scenario format, following 2 distinct routes split by chapters. Proceeding from chapter to chapter is fairly open-ended, but the progression within isn't. The combat/dungeon-oriented route of Wil feels all too conventional compared to Gustave's political story-driven route, and the overall more serious change in tone is a mixed blessing. Combat easily remains SaGa's weakest point, and here its signature difficulty and grindiness becomes too much of a burden. At best, their praxis evokes Suikoden, but besides the impressive hand-drawn artstyle, other aspects fail to engage or justify all the monotony.