The beloved 1998 RPG Classic, SaGa Frontier, is reborn with improved graphics, additional features, and a new main character!
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A really interesting game, albeit a bit scrappy. Fun battle innovations, like the monster characters, a cool hero gimmick and the combo system lets you reall cook the enemies sometimes. The story can be a bit abrupt at times but honestly I found it refreshing. Done in ten hours but seven more stories to go. I'll definitely be tackling more as the year goes on.
This remaster is a really good version of this game. There are quite a few quality of life changes that make the experience more streamlined and some restored and expanded content that add quite a bit to the experience.
I played the original release of SaGa Frontier when it came out on the Playstation 1, and I liked it a lot. It is a very unique RPG that does a ton of interesting things that aren't like many other (non SaGa) RPGs. SaGa Frontier doesn't come through with complete success, but it still has a lot of great stuff in it.
SF has of 8 characters to choose from, each of which has a fairly short, personal story to play through. The stories can be a bit ridiculous or lighthearted, but some have some poignant moments and fun (if campy) events. The new character added in the remaster (Fuse) adds a lot to this, since his story is actually a series of very short narratives in which he investigates each of the other characters, giving more context and depth to them.
Most of the characters also highlight a specific system (Blue is collecting all the magic in the world, T260G's quest focuses on robots and how their advancement works, Asellus does the same for Mystics), so playing through all of the chapters ends up being a tour of the world as well as a tour of the mechanics throughout the game. The human chapters seem to want to focus on each of the weapon types, but don't do a super good job of making this an actual part of the story or as mechanically necessary as the non-humans do, which is kind of a bummer.
Mechanically the game is straightforward, with most of the interest coming from how you build and set up your characters, rather than the individual battles. Learning the nuance of each of the different character types and what works best in certain situations is very rewarding. However, once you have this figured out the combat drags a bit, since you can just smash through everything with overpowered techniques.
You do have to recruit and outfit each character you want to use in every chapter and reacquire any magic you want to use, which is very tedious (especially in Fuse's case files, where he rifles through them so quickly).
The world and style of SaGa Frontier is very unique. It has a low-tech, sci-fi, magic heavy aesthetic and takes place in an open world that consists of multiple planets, each of which are different and somewhat interesting.
It is colorful and wild, with enemy designs that are often very surreal or just strange. They have a very mashed-up feel that can be somewhat off-putting, but worked well for me in this eclectic group of sci-fi worlds.
I had a lot of fun playing through SaGa Frontier again in this remaster. It delivers very well on the open world RPG experience, which is rare, even if the gameplay itself is fairly simple and straightforward. If you want a quirky, unique experience that isn't much like any other RPG you have played, SaGa frontier is worth checking out.
I've only played 4 of the 8 campaigns (Red, Emilia, Asellus, and T260G), but I can safely say that this game is fantastic. The world of SaGa Frontier was so much fun to explore.
For those that haven't played it, SaGa Frontier has seven campaigns; each stars different main characters with their own unique stories in the same world. Well, the world isn't EXACTLY the same; each character will have a few areas and quests that are exclusive to them.
It's a unique style, and it works brilliantly. On your first run, you're presented with a vast world with tons of secrets to discover: sidequests, optional characters and dungeons, schools of magic, etc. In fact, the majority of the content in any playthrough is optional. Enemy strength more or less scales with how many battles you've fought too, so you can tackle content in any order you see fit.
But how about subsequent playthroughs? Outside of the main stories (which are pretty neat, by the way) and related areas, the world is largely the same. So what's the appeal of multiple playthroughs? The answer is simple: experimentation. After your first playthrough, you'll have a better grasp of all the mechanics and what the game has to offer. You can more easily make the most out of each race of character or school or magic. You can build characters differently, or even recruit all new characters. You can finish content in different orders than before. You can find new secrets in areas that had nothing in previous campaigns. The possibilities are only limited by your imagination.
Oh and the music is great. The final bosses' difficulty is compounded by the fact that you have the fight off the urge to break out in dance.
Really solid remaster, there are some thing that I don't like but the good definitely outweighs the bad for me and the bad is just a small nitpick like them nerfing how much gold sells for lol. The translation is still rough around the edges even in the new scenario that was cut from the original game but it is what it is not a huge issue to me.
Anyways SaGa Frontier was already one of my favorite games and remastered did the original justice while adding in optional stuff that was cut. If you're looking for something non-linear with tons of wacky mechanics look no further.
Also I recommend you start with either Red, Asellus or Emilia first.