Salt and Sacrifice

released on May 10, 2022

Salt and Sacrifice is the follow-up to the hardcore action RPG platformer, Salt and Sanctuary. Explore a new era and region, as well as a new role: a Marked Inquisitor. A Marked Inquisitor is a criminal condemned, yet spared the hand of justice in exchange for a lifetime of service in the unending war against Mages: twisted, irredeemable creatures of elemental malice.


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Turns out hunting mages is pretty great. A Souls-like in every sense of the word, the Salt games provide all the mechanics and diversity of play one craves from a Souls game but on a 2D plane. The fact these are built by such a small team is astounding. While not in danger of pushing the genre forward, it hooked me from start to finish and gave me the tightly crafted mechanical fix I was after.

I was craving a new Souls game and this is what I'm fed someone please put it back.

That being said this game depresses me. I don't enjoy not liking games, especially ones that seem as promising as this. Salt and Sacrifice is a 2-D Souls Clone. Not Souls Like Souls Clone. Nothing different about it from another run-of-the-mill below-average wanna-be Dark Souls on Steam except that it was smacked in the face by a door at some point in early development. Excellent games like Dead Cells and Hollow Knight only take a few elements (gritty atmosphere and emphasis on exploration) and add their flair through different mechanics and settings. The things that Salt and Sacrifice change are just adding more steps in between Dark Souls staples. Oh? Do you want to heal? Pick These berries then sit at a bonfire. Oh, You want to level up a stat? Go back to your base (Something that DS2 and 3 did but honestly we all agreed that was a stupid mechanic and should not have been brought back from Demon's Souls) Then go to a separate screen and use this skill tree that prevents you from mid-maxing a build. Oh? Do you want to fight a boss? Chase him down hurt him a few times then do it thrice. Hope you like how similar they are! Also, it commits the cardinal sin of Metroidvanias no map. I spent so much time going in circles because everything looked the same.

Honestly, there are a few things this game does right. You have a little bar that lets you know how much more salt you need to level up and replenishable ammo so bows are viable (if you have the resources.) but the negatives outweigh the positives.

Honestly skip this game and start playing Hollow Knight, Or Dead Cells. I haven't played Blasphous 1 or 2 but they look good. Also, I haven't tried Salt and Sanctuary but that looks good. Also, I know it isn't a Souls-like but Super Daryl Deluxe is excellent. Also, another game is-

i just wish that the failure of this game won't take a big toll on the devs. they are so much talented and it would suck so bad if this game ruined everything.

kkkkkkkkkkkkkkkkkkkkkkk definitivamente minha maior decepção

O jogo não é bom e nem te prende.
Jogo tipo dark souls em qual eu sou pessimo e sequer consegui passar o primeiro chefe kkk.
Mas é só.
Tem jogo que simplesmente não são para você.
Esse não é para mim.

Como el primero, pero peor. Peores mecánicas metroidvania, bosses y ambientación. El factor de búsqueda de magos a lo MH no aporta nada.