Samba de Amigo

Samba de Amigo

released on Oct 26, 2008
by Sega

Samba de Amigo

released on Oct 26, 2008
by Sega

A remaster of Samba de Amigo

The samba-inspired rhythm music game made popular in the arcades is shaking its way onto the Wii! Keeping the beat with over 40 songs on a Samba-inspired sound track, players shake the Wii Remote and Nunchuk like maracas and compete with friends to see who has the best moves. Throughout the dynamic songs there will be opportunities to strike a pose for extra points. Friends and family will be thoroughly entertained cheering each other on as they anxiously await their next turn.


Released on

Genres


More Info on IGDB


Reviews View More

J'ai du mal avec les contrôles, résultat j'ai pas envie de le compléter

Silly rhythm game that I've played at the times with that classic SEGA charm. There are better games of the genre but this could be fun to play with friends.

Samba de Amigo is a frustrating experience for anyone who doesn't speak Spanish. The game's reliance on a native Spanish speaker to translate the instructions makes it inaccessible to many players. This, combined with the strange and unsettling messages within the game, creates a confusing and unpleasant gameplay experience. Overall, a game that fails to deliver on its promise of fun and entertainment.

...........Connecting to Dudss:

Samba de Amigo es un juego que habla en susurros, ocultando secretos bajo su superficie. Si bien por fuera parece ser un juego de ritmo simple, hay más de lo que parece. Presta mucha atención a las letras de las canciones, los movimientos de los bailarines y los mensajes que parpadean en la pantalla. Hay una historia oculta esperando ser descubierta, un misterio que desafiará tu percepción del juego. Sumérgete en el mundo de Samba de Amigo y descubre la verdad por ti mismo

Score: 3/10

This is a game that I loved, that is very hard to talk about, because I know that is so fundamentally bad.

Samba De Amigo is a rhythm game by Sega, with a very heavy Latin-rhythm theme. Originally for the Dremacast, and then remade again for the Dreamcast (only in Japan), (almost) all the content in those two versions were bundled together and coupled with about 20 more songs to be remade for the Wii back in 2008.

The original game used special maraca controllers and a sensor bar to detect the actual height of each maraca, one in each hand. The Wiimotes have no such relative height detecting feature, so instead their "height" is determined by the way they're pointing, up, horizontal, or down. There in is where the game's biggest problem lies: It has the Kinect problem in that it just fundamentally doesn't work well enough to play the entire game. The Wii remotes can't detect their positions being changed quickly enough to actually play the harder modes. However, you NEED to play the single player modes on all difficulties to unlock not only all of the extra weird things, but also about a third of the songs in the game. There is NEEEEVER any reason that music should be locked out of a rhythm game, limited by skill level (broken or not). It's the exact same problem that fighting games had with their obsession with unlockable characters in the past decade: Not everyone has the time to grind for a million hours to unlock all of that shit, when they just wanna play their favorite fighter NOW. The Easy and Normal career modes are fun and well balanced, and I got through them just fine. I could barely even beat one stage on hard mode though, let alone even unlock super hard mode, so there were like 10 songs I can just never actually play.

It's such a shame too! The harder modes add a ton to the presentation, with not only the Samba De Amigo characters dancing around in the background, but you have backgrounds inspired by other Sega franchises with their characters dancing as well, from Sonic to Space Channel 5. Sadly, I only ever got to see the Sonic one :(

All that whining about gated content aside, the game is actually really good fun with what's there. I had hours of fun just playing songs on normal in the free-play mode. The presentation is fantastic: Bright and colorful characters and classic Latin rhythms coupled in with actually quality upbeat Western songs. Compared to something like Donkey Konga, this is a perfect example of how a Japanese rhythm game has songs that appeal to Western audiences properly.

Verdict: Unless you really like Latin music like I do, it's not easy to recommend this game in good faith with the knowledge that it's so broken. The music is great, and the normal modes are also great fun, but because of how it gates its content behind its broken harder difficulties, I have to give it a fairly middling review, no matter how fun the normal game might be. Granted, it's pretty easy to find for under a dollar, so if you're okay with that kind of stuff, it's a great way to spend an afternoon :)

This is a samba game, why is he wearing a mexican hat.

Giving it 4 stars just because the motion controls are not great in this one when it comes to hitting each note accurately...But I do not give a single shit! This soundtrack absolutely fucking slaps and I loved to flail awkwardly at the rhythm of the songs.

This shit slaps, but the only song I remember is Rihanna's Pon De Replay. As a kid, I would straight play that on repeat.