Samsara Room

Samsara Room

released on Sep 05, 2013

Samsara Room

released on Sep 05, 2013

Samsara Room is the first game created by the Rusty Lake developers, released in September 2013. It is the precursor for the Cube Escape series, and contains similar puzzles that have been carried into the Rusty Lake games.


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Cute puzzle/escape room game that suffers from nonsense puzzles.

This game looks pretty. The music is fine.

It has some great puzzles, some challenging yet rewarding puzzles and then a few nonsense puzzles. Like there were times where I felt like, "HOW WAS I EVER GOING TO KNOW THAT?"

It's a cute game. It's free. I liked it mostly. It controls well. But most games like this can be ruined by a few too many nonsense puzzles. Good game for free.

I lack a lot to say about this game. It didn't leave much of an impression on me. By the end I wanted it to be over. But I still had more to go.

It's fine.

It’s a good game, but the difficulty of the puzzles is not in you completing a puzzle that you have already discovered the mechanics. The difficulty lies in you joining A with B to make sense of this game, so that conventional norms apply and you understand the mechanics.

Another Rusty Lake game that deliever what promissed. It's like the others games, you need to solve puzzles, see bizarre and supernatural happenings, trying to understante the lore...

got really drunk with my friend and argued over the obvious solutions for like 2 hours straight

Sights & Sounds
- After playing through Cube Escape Collection, the visual presentation of the Samsara Room, a 2020 remake of its Flash-based prequel, did not register as a surprise. Like its sequel (and indeed, the rest of the Rusty Lake games), I wasn't a huge fan of the art direction, but did find the environments and their contents to at least be interesting to look at
- The music and sound design fulfilled their roles adequately but without much flair

Story & Vibes
- I'm grateful that I played this prequel after finishing Cube Escape Collection, or else I don't think I could have derived much from the story crumbs you inevitably bump into in the course of solving puzzles
- As you've likely gathered from that hand-wavy non-description of the narrative, there's not much to pick up on, and anything I could share would sort of ruin the fun of revealing the extra flavor this title adds to its sequel
- The vibes are dark, mysterious, and often quite strange

Playability & Replayability
- As is common for puzzle games in the escape room subgenre, there's a certain peculiar endogenous logic that is simultaneously absurd and not absurd at the same time. Why are you shoving a baby into a curio cabinet? I dunno. It worked out with the fish, so OBVIOUSLY it's meant to go there
- As with most puzzle games, not sure there's many reasons to check back in for a replay if you've seen everything there is to see

Overall Impressions & Performance
- Samsara Room was a fun little snack of a game that simultaneously enhanced and (slightly) spoiled my memories of Cube Escape Collection. This prequel is very similar to the "Seasons" entry of that compilation, but its central puzzle is more interesting. Sure, the clock from Seasons is a cool recurring centerpiece that moves the game along, but the curio cabinet in Samsara Room outshines it with its interesting effects on your environment
- It ran fine on the Steam Deck and was pretty easy to handle with the trackpads, but would have been a little little easier with a mouse

Final Verdict
- 6/10. More fun puzzling in a tidy 1-2 hour package. And, hey, it's free, so the price is right

Dos mesmos criadores de puzzles bizarros vem ai o “Quarto de Samsara”